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Difference between revisions of "Rise of Kings"

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{{mod4|mod=Rise of Kings|platform=[[Medieval II: Total War Kingdoms]]|era=Medieval|leader=[[Kushan]]|release=[http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta]}}
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{{Mod Information Table (no map)
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|Platform=[[Medieval II Total War: Kingdoms]]
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|Mod Type=Overhaul
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|Era=Medieval
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=1512 Kushan]
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|Release Status=2.0 Beta
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|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=300 Here]
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}}
 
==Overview==
 
==Overview==
 
Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.
 
Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.

Revision as of 05:03, 28 October 2012

Template:Mod Information Table (no map)

Overview

Rise of Kings is a modification for Medieval II: Total War which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.

Features

Map

The current map is the Anno Domini v0.9.2 map.

Other Features

Rise of Kings features a combination of various mini-mods. These include:

Team

Kushan is currently the only modder working on this mod. A list with the credits can be found here.

Releases