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<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">== How to customize "Unit Pack Mods" == Because a lot of people asked me how they can "add / change / remove" something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I've created here a FAQ for you all. AUM Wiki page = [[Additional_Units_Mod]] Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it. All tables are shown here with the "standard vanilla table" names between "".</span> == Как настроить "Группа Pack Моды" == Потому что многие люди меня спрашивали, как они могут "добавить / изменить / удалить" что-то в моем [http://www.twcenter.net/forums/showthread.php?t = 250655 Дополнительные единицы Mod (AUM)], я создал здесь FAQ для всех вас. AUM Wiki страницы = [[Additional_Units_Mod]] Пожалуйста, создайте резервную копию перед редактированием файла пакета в случае, если она не загружается уже после Вы изменили. Все таблицы показаны здесь с "стандартная таблица ваниль" имен между "".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_". Link to the [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Pack File Manager] Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor] You can open all pack files with these editors above.</span> В упаковке файлов из нескольких единиц упаковки они префиксы, как это "aum_" или "my_units_" или "nameofmod_". Ссылка на [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Файловый менеджер Pack] Ссылка [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor] Вы можете открывать все файлы пакета с этими редакторами выше.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">I recommend to use the DBEditor. === How to change the "limit" of an unit: === open the table "'''units_tables/units'''". Scroll to the right until you see the columns called "Unit_Limit" and "MP_Unit_Limit".</span> Я рекомендую использовать DBEditor. === Как изменить "предела" блок: === открыть таблицу "'''units_tables / подразделений'''". прокрутки вправо, пока не увидите колонны называемых" Unit_Limit "и" MP_Unit_Limit ".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. There you can change the "1" or "2" to "10".</span> Первые наборы предел в режиме кампании и второго набора предела в многопользовательском режиме. Там вы можете изменить "1" или "2" до "10".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">If you change this to "0", then you have unlimited units. === How to remove an unit from game: === open the table "'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''" or "'''units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions'''" Search the unit and delete the whole row. === How to change the "size" of an unit: === open the table "'''unit_stats_land_tables/units_stats_land'''".</span> Если изменить на "0", то у вас есть неограниченный единиц. === Как удалить устройство из игры: === открыть таблицу "'''units_to_groupings_military_permissions_tables / units_to_groupings_military_permissions'''" или "'''units_to_exlusive_faction_permissions / aum_units_to_exlusive_faction_permissions'''Поиск устройства и удалить всю строку. === Как изменить "размер" единицы: === открыть таблицу "''' unit_stats_land_tables / units_stats_land'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The second column is called "'''Unit Size'''". There you can change the unit size for every unit. === How to add "grenades" back to Grenadiers: === open the table "'''unit_stats_land_tables/units_stats_land'''". Scroll to the right until you see a column called "'''Can throw grenades'''".</span> Вторая колонка называется "Группа Размер''''''". Там вы можете изменить размер агрегата для каждого устройства. === Как добавить" гранат "вернуться к гренадеров: === открыть таблицу"''' unit_stats_land_tables / units_stats_land'''". прокрутки вправо, пока не увидите столбец "'''Не могу бросать гранаты'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">There you can change "'''False'''" to "'''True'''". === How to add more "cannons" to the artillery units: === open the table "'''unit_stats_land_tables/aum_unit_stats_land'''". You can raise the values in the cells of these two columns: "'''size'''" and "'''# Artillery'''" Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men. === How to add an unit to a group of factions: === open the table "'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''" Then add a new row with the button.</span> '''False''' ", чтобы изменить" "можно'''True'''". Там вы === Как добавить больше" пушки "для артиллерии: === открыть таблицу"''' unit_stats_land_tables / aum_unit_stats_land'''". Вы можете поднять значения в клетках этих двух столбцов: "'''''размер" и "'''# артиллерийского''' Пример: Если Вы хотите, чтобы дать им вместо 6 4 из пушки, то вам придется изменить "размер" до 36, а "# артиллерии" 6. Один пушки требует 6 человек. === Как добавить устройство в группу фракций: === открыть таблицу "'''units_to_groupings_military_permissions_tables / units_to_groupings_military_permissions''' Затем добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the two new columns like this: 1.</span> Изменить две новые колонки следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = unit_ID / 2.</span> = столбец unit_ID / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = faction_group === How to add an unit to a specific faction: === open the table "'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''" Then add a new row with the button.</span> = столбец faction_group === Как добавить единицу к определенной фракции: === открыть таблицу "'''units_to_exlusive_faction_permissions / units_to_exlusive_faction_permissions''' Затем добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the three new columns like this: 1.</span> Изменить три новых столбца следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = euro_elite_light_infantry_windbuchse_jagers / 2.</span> = столбец euro_elite_light_infantry_windbuchse_jagers / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = prussia / 3.</span> = столбец Пруссия / 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = true The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too. === How to change the "recruitment region" of an unit: === open the table "'''units_tables/units'''". Scroll to the right until you see the eight column called "'''Region IDRef'''".</span> = столбец истинной пруссаков можно набирать теперь "Windbüchse Егеря" из Австрии в "austria_home_regions" тоже. === Как изменить "вербовка области" блок: === открыть таблицу "'''units_tables / единиц '''". Выделите права, пока не появится 8 столбец "'''Регион IDREF'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">There you can change the region to global, europe, middle_east and others. === How to remove the required technology of an unit: === open the table "'''unit_required_technology_junctions_tables/unit_required_technology_junction'''". There you can delete the entry for your unit. === How to change the "melee weapon" from "sword" to "bayonet": === open the table "'''unit_stats_land_tables/units_stats_land'''". - scroll to the column "'''Animation table'''" and replace "'''man_musket_sabre" with "man_musket'''" - change the "'''Warscape equipment theme'''" from "'''x_euro_musket_sabre'''" to "'''x_euro_musket'''" - change the "'''Melee weapon'''" from "'''sword'''" to "'''plug_bayonet'''" - from the column "'''Melee weapon'''" go five columns to the right where the column is called "'''unknown'''" and change there "'''foot_sword'''" to "'''foot_bayonet'''" The unit uses now a bayonet instead of a sword. === How to change the "model/texture" of a land unit: === open the table "'''unit_stats_land_tables/units_stats_land'''". Scroll to the column nr.</span> Там вы можете изменить региона в глобальные, Европа, Ближний_Восток и другие. === Как удалить необходимые технологии подразделения: === открыть таблицу "'''unit_required_technology_junctions_tables / unit_required_technology_junction'''". Там вы можете удалить запись для вашего устройства. === Как изменить "оружие ближнего боя" с "мечом" на "штык": === открыть таблицу "'''unit_stats_land_tables / units_stats_land'''". - выделите столбец" Анимация стол "'''''и заменить"''' man_musket_sabre "на" man_musket'''- изменить "''' Warscape оборудования тему'''''' x_euro_musket_sabre''с" "до" "x_euro_musket''-" изменить "'''оружие ближнего боя''''''меч'''''" от до "'''plug_bayonet'''" - из рубрики "'''Melee "перейти 5 'колонны направо, где столбец называется'''''оружия неизвестными'''" и измените там "''' foot_sword'''" на "''' foot_bayonet'''устройство использует Теперь штык вместо меча. === Как сменить "модель / текстуру" земельного подразделения: === открыть таблицу "'''unit_stats_land_tables / units_stats_land'''". Выделите столбец номер.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">8 which is called "'''model'''". There you can change the existing models for every unit.</span> 8, который называется "'''модель'''". Там вы можете изменить существующие модели для каждого блока.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Be sure that you change it to an already included model otherwise you get CTDs. === How to change the "model/texture" of a naval crew marines unit: === open the table "'''unit_stats_naval_crew_tables/aum_unit_stats_naval_crew'''".</span> Будьте уверены, что изменить его уже включены модели в противном случае вы получите CTDs. === Как сменить "модель / текстуру" военно-морской морской пехоты блок экипажа: === открыть таблицу "'''unit_stats_naval_crew_tables / aum_unit_stats_naval_crew'' ".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Scroll to the column which is called "'''model'''". There you can change the existing models for every unit.</span> Выделите столбец, который называется "'''модель'''". Там вы можете изменить существующие модели для каждого блока.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Be sure that you change it to an already included model otherwise you get CTDs. === How to add "rank_fire" to an unit or remove "platoon_fire": === open the table "'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''" There you can see which unit has which abilities.</span> Будьте уверены, что изменить его уже включены модели в противном случае вы получите CTDs. === Как добавить "rank_fire" на устройство или удалить "platoon_fire": === открыть таблицу "'''unit_to_unit_abilities_junction_tables / unit_to_unit_abilities_junction''' "Там вы можете увидеть, какие подразделение которой способностей.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Several units have "rank_fire" already activated. Add a new row with the button.</span> Некоторые подразделения "rank_fire" уже активирована. Добавить новую строку с помощью кнопки.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Edit the two columns like this: 1.</span> Изменить две колонны следующим образом: 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = UNIT_ID / 2.</span> = столбец UNIT_ID / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">column = rank_fire If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire". If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..."</span> = столбец rank_fire Если устройство может использовать "platoon_fire_grouped" и / или "improved_platoon_fire_grouped", то блок будет использовать это два упражнения стрельбы, а не "rank_fire". Если вы хотите быть уверены, что устройство использует только "rank_fire", то вы нужно удалить все строки, в которых стрельба учениях "взвод ..."</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">and "improved_platoon..."</span> и "improved_platoon ..."</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">is shown. === How to change the name of an unit: === open a "'''language.pack'''" and go to the bottom of the table. For every unit there are three rows included > 1.</span> это показано на рисунке. === Как изменить название подразделения: === открытый "'''language.pack'''" и перейдите к нижней части таблицы. Для каждой единице Есть три строки включены> 1 .</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">names / 2.</span> Имена / 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">short description / 3.</span> краткое описание / 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">long description 1.</span> подробное описание 1.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">units_on_screen_name_UNIT_ID 2.</span> units_on_screen_name_UNIT_ID 2.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">unit_description_texts_description_text_UNIT_ID 3.</span> unit_description_texts_description_text_UNIT_ID 3.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">unit_description_texts_long_description_text_UNIT_ID Don't change anything in the first column.</span> unit_description_texts_long_description_text_UNIT_ID Не меняйте ничего в первом столбце.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">In the second column you can add your new custom text. === How to change the "experience" that the units are getting from their recruitment building: === open the table "'''unit_buildings_allowed_tables/aum_unit_buildings_allowed'''" In the column "'''Experience'''" you can give to the unit these values = 0, 1, 2 and 3 === How to change the "availability" of an unit in the "early" and "late" custom battles: === open the table "'''units_tables/aum_units'''" There you can add a "'''True'''" or "'''False'''" value in these columns below: '''Early_availability Late_availability''' === How to change the "campaign movement rate" of an unit: === open the table "'''units_tables/aum_units'''" There you can change the value in the "'''Campaign_Map_Action_Points'''". === How to give the "trading ability" to a ship: === open the table "'''unit_stats_naval_tables/aum_units_stats_naval'''".</span> Во второй колонке вы можете добавить новый пользовательский текст. === Как изменить "опыт", что эти подразделения получают от набора здания: === открыть таблицу "'''unit_buildings_allowed_tables / aum_unit_buildings_allowed''' В колонке "'''Опыт''' Вы можете дать единицы этих величин = 0, 1, 2 и 3 === Как изменить" наличия "блок в" ранний "и" позднего "обычай боев: === открыть таблицу "'''units_tables / aum_units''' Там вы можете добавить"'''''True "или"''' False'''значения в этих столбцах ниже:' ''Early_availability Late_availability'''=== Как изменить "кампании скорость движения" от единицы: === открыть таблицу "''' units_tables / aum_units'''Там вы можете изменить значение" ''Campaign_Map_Action_Points'''". === Как давать "торговые способность" корабль: === открыть таблицу "'''unit_stats_naval_tables / aum_units_stats_naval'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Scroll to the third last column which is called "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to give to that ship the "'''trading ability'''". === How to enable the „bullet trails“ for the custom AUM projectiles: === open the table "'''projectiles_tables/aum_projectiles'''" Change the value in the column "'''Trail'''" from "'''none'''" to "'''alpha_bullet'''".</span> третий последней колонке, которая называется "'''Can_trade'''". Изменение"''' False'''значение Выделите на "'''''True", чтобы придать этому судну "'' способность торговых'''". === Как включить "пуля тропы" для пользовательских снарядов AUM: === открыть таблицу "'''projectiles_tables / aum_projectiles''' Измените значение в столбце" "Трейл'''''''никто из"''' для "'''alpha_bullet'''".</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This cell must have an entry.</span> Эта ячейка должна быть запись.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">If you switch back to no bullet trails, you have to write "'''none'''" there.</span> Если вернуться к ни одна пуля тропы, вы должны написать "'''никто''' там.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">You mustn't leave it blank. === How to enable the „backpacks“ of the vanilla units again: === open the table "'''warscape_equipment_themes_tables/aum_warscape_equipment_theme'''" All units that are using my "'''aum_***'''" warscape themes need these entries.</span> Вы не должны оставить поле пустым. === Как включить "рюкзаки" в ванили единиц снова: === открыть таблицу "'''warscape_equipment_themes_tables / aum_warscape_equipment_theme''' Все приборы, которые используют мои"'' 'aum_ темы warscape ***'''" нужны эти записи.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">You mustn't remove them. remove all entries below my "'''aum_***'''" warscape themes: '''x_euro***, x_east***, x_natam***''' Cheers Swiss Halberdier [[Category:ETW Modding]]</span> Вы не должны их удалить. Удалить все записи, под моим "'''aum_ warscape темы ***'''":''' x_euro ***, *** x_east, x_natam ***''' Cheers швейцарских алебардщик [[Категория: Моддинг ETW]]</span>
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== How to customize "Unit Pack Mods" ==
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Because a lot of people asked me how they can "add / change / remove" something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I've created here a FAQ for you all.  
 +
 
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AUM Wiki page = [[Additional_Units_Mod]]
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Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.  
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All tables are shown here with the "standard vanilla table" names between "". In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_".
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Link to the [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Pack File Manager]
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Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor]
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You can open all pack files with these editors above. I recommend to use the DBEditor.
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=== How to change the "limit" of an unit: ===
 +
open the table "'''units_tables/units'''".
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 +
Scroll to the right until you see the columns called "Unit_Limit" and "MP_Unit_Limit". The first sets the limit
 +
in the campaign mode and the second sets the limit in multiplayer mode.
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There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units.
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=== How to remove an unit from game: ===
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open the table
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"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
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or
 +
"'''units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions'''"
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 +
 
 +
Search the unit and delete the whole row.
 +
 
 +
 
 +
=== How to change the "size" of an unit: ===
 +
open the table "'''unit_stats_land_tables/units_stats_land'''". The second column is called "'''Unit Size'''".
 +
 
 +
 
 +
There you can change the unit size for every unit.
 +
 
 +
 
 +
=== How to add "grenades" back to Grenadiers: ===
 +
open the table "'''unit_stats_land_tables/units_stats_land'''".  
 +
 
 +
 
 +
Scroll to the right until you see a column called "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''".
 +
 
 +
 
 +
=== How to add more "cannons" to the artillery units: ===
 +
open the table "'''unit_stats_land_tables/aum_unit_stats_land'''".
 +
 
 +
 
 +
You can raise the values in the cells of these two columns: "'''size'''" and "'''# Artillery'''"
 +
 
 +
 
 +
Example:
 +
If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6.
 +
 
 +
One cannon requires 6 men.
 +
 
 +
 
 +
=== How to add an unit to a group of factions: ===
 +
open the table
 +
 
 +
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
 +
 
 +
 
 +
Then add a new row with the button. Edit the two new columns like this:
 +
 
 +
1. column = unit_ID / 2. column = faction_group
 +
 
 +
 
 +
=== How to add an unit to a specific faction: ===
 +
open the table
 +
 
 +
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
 +
 
 +
 
 +
Then add a new row with the button. Edit the three new columns like this:
 +
 
 +
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true
 +
 
 +
 
 +
The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.
 +
 
 +
=== How to change the "recruitment region" of an unit: ===
 +
open the table "'''units_tables/units'''".  
 +
 
 +
 
 +
Scroll to the right until you see the eight column called "'''Region IDRef'''". There you can change the region to global, europe, middle_east and others.
 +
 
 +
 
 +
=== How to remove the required technology of an unit: ===
 +
open the table "'''unit_required_technology_junctions_tables/unit_required_technology_junction'''".
 +
 
 +
 
 +
There you can delete the entry for your unit.
 +
 
 +
 
 +
=== How to change the "melee weapon" from "sword" to "bayonet": ===
 +
open the table "'''unit_stats_land_tables/units_stats_land'''".
 +
 
 +
- scroll to the column "'''Animation table'''" and replace "'''man_musket_sabre" with "man_musket'''"
 +
 
 +
- change the "'''Warscape equipment theme'''" from "'''x_euro_musket_sabre'''" to "'''x_euro_musket'''"
 +
 
 +
- change the "'''Melee weapon'''" from "'''sword'''" to "'''plug_bayonet'''"
 +
 
 +
- from the column "'''Melee weapon'''" go five columns to the right where the column is called "'''unknown'''" and change there "'''foot_sword'''" to "'''foot_bayonet'''"
 +
 
 +
 
 +
The unit uses now a bayonet instead of a sword.
 +
 
 +
 
 +
=== How to change the "model/texture" of a land unit: ===
 +
open the table "'''unit_stats_land_tables/units_stats_land'''".
 +
 
 +
Scroll to the column nr. 8 which is called "'''model'''".
 +
 
 +
 
 +
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.
 +
 
 +
 
 +
=== How to change the "model/texture" of a naval crew marines unit: ===
 +
open the table "'''unit_stats_naval_crew_tables/aum_unit_stats_naval_crew'''". Scroll to the column which is called "'''model'''".
 +
 
 +
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.
 +
 
 +
 
 +
=== How to add "rank_fire" to an unit or remove "platoon_fire": ===
 +
open the table "'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''"
 +
 
 +
 
 +
There you can see which unit has which abilities. Several units have "rank_fire" already activated.
 +
 
 +
Add a new row with the button. Edit the two columns like this:
 +
 
 +
1. column = UNIT_ID / 2. column = rank_fire
 +
 
 +
 
 +
If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire".
 +
 
 +
If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.
 +
 
 +
 
 +
=== How to change the name of an unit: ===
 +
open a "'''language.pack'''" and go to the bottom of the table.  
 +
 
 +
For every unit there are three rows included > 1. names / 2. short description / 3. long description
 +
 
 +
1. units_on_screen_name_UNIT_ID
 +
2. unit_description_texts_description_text_UNIT_ID
 +
3. unit_description_texts_long_description_text_UNIT_ID
 +
 
 +
 
 +
Don't change anything in the first column. In the second column you can add your new custom text.
 +
 
 +
 
 +
=== How to change the "experience" that the units are getting from their recruitment building: ===
 +
open the table "'''unit_buildings_allowed_tables/aum_unit_buildings_allowed'''"
 +
 
 +
In the column "'''Experience'''" you can give to the unit these values = 0, 1, 2 and 3
 +
 
 +
 
 +
=== How to change the "availability" of an unit in the "early" and "late" custom battles: ===
 +
open the table "'''units_tables/aum_units'''"
 +
 
 +
There you can add a "'''True'''" or "'''False'''" value in these columns below:
 +
'''Early_availability
 +
Late_availability'''
 +
 
 +
 
 +
=== How to change the "campaign movement rate" of an unit: ===
 +
open the table "'''units_tables/aum_units'''"
 +
 
 +
There you can change the value in the "'''Campaign_Map_Action_Points'''".
 +
 
 +
 
 +
=== How to give the "trading ability" to a ship: ===
 +
open the table "'''unit_stats_naval_tables/aum_units_stats_naval'''". Scroll to the third last column which is called "'''Can_trade'''".
 +
 
 +
Change the "'''False'''" value to "'''True'''" to give to that ship the "'''trading ability'''".
 +
 
 +
 
 +
=== How to enable the „bullet trails“ for the custom AUM projectiles: ===
 +
open the table "'''projectiles_tables/aum_projectiles'''"
 +
 
 +
Change the value in the column "'''Trail'''" from "'''none'''" to "'''alpha_bullet'''". This cell must have an entry. If you switch back to no bullet trails, you have to write "'''none'''" there. You mustn't leave it blank.
 +
 
 +
 
 +
=== How to enable the „backpacks“ of the vanilla units again: ===
 +
open the table "'''warscape_equipment_themes_tables/aum_warscape_equipment_theme'''"
 +
 
 +
All units that are using my "'''aum_***'''" warscape themes need these entries. You mustn't remove them.
 +
 
 +
remove all entries below my "'''aum_***'''" warscape themes:
 +
'''x_euro***, x_east***, x_natam***'''
 +
 
 +
 
 +
Cheers
 +
 
 +
Swiss Halberdier
 +
[[Category:ETW Modding]]

Revision as of 12:46, 21 August 2010

How to customize "Unit Pack Mods"

Because a lot of people asked me how they can "add / change / remove" something in my Additional Units Mod (AUM), I've created here a FAQ for you all.

AUM Wiki page = Additional_Units_Mod


Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


All tables are shown here with the "standard vanilla table" names between "". In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_".


Link to the Pack File Manager

Link to the DB Editor


You can open all pack files with these editors above. I recommend to use the DBEditor.


How to change the "limit" of an unit:

open the table "units_tables/units".

Scroll to the right until you see the columns called "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode.


There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units.


How to remove an unit from game:

open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions" or "units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions"


Search the unit and delete the whole row.


How to change the "size" of an unit:

open the table "unit_stats_land_tables/units_stats_land". The second column is called "Unit Size".


There you can change the unit size for every unit.


How to add "grenades" back to Grenadiers:

open the table "unit_stats_land_tables/units_stats_land".


Scroll to the right until you see a column called "Can throw grenades". There you can change "False" to "True".


How to add more "cannons" to the artillery units:

open the table "unit_stats_land_tables/aum_unit_stats_land".


You can raise the values in the cells of these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6.

One cannon requires 6 men.


How to add an unit to a group of factions:

open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Then add a new row with the button. Edit the two new columns like this:

1. column = unit_ID / 2. column = faction_group


How to add an unit to a specific faction:

open the table

"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this:

1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true


The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.

How to change the "recruitment region" of an unit:

open the table "units_tables/units".


Scroll to the right until you see the eight column called "Region IDRef". There you can change the region to global, europe, middle_east and others.


How to remove the required technology of an unit:

open the table "unit_required_technology_junctions_tables/unit_required_technology_junction".


There you can delete the entry for your unit.


How to change the "melee weapon" from "sword" to "bayonet":

open the table "unit_stats_land_tables/units_stats_land".

- scroll to the column "Animation table" and replace "man_musket_sabre" with "man_musket"

- change the "Warscape equipment theme" from "x_euro_musket_sabre" to "x_euro_musket"

- change the "Melee weapon" from "sword" to "plug_bayonet"

- from the column "Melee weapon" go five columns to the right where the column is called "unknown" and change there "foot_sword" to "foot_bayonet"


The unit uses now a bayonet instead of a sword.


How to change the "model/texture" of a land unit:

open the table "unit_stats_land_tables/units_stats_land".

Scroll to the column nr. 8 which is called "model".


There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to change the "model/texture" of a naval crew marines unit:

open the table "unit_stats_naval_crew_tables/aum_unit_stats_naval_crew". Scroll to the column which is called "model".

There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to add "rank_fire" to an unit or remove "platoon_fire":

open the table "unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID / 2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to change the name of an unit:

open a "language.pack" and go to the bottom of the table.

For every unit there are three rows included > 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID 2. unit_description_texts_description_text_UNIT_ID 3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.


How to change the "experience" that the units are getting from their recruitment building:

open the table "unit_buildings_allowed_tables/aum_unit_buildings_allowed"

In the column "Experience" you can give to the unit these values = 0, 1, 2 and 3


How to change the "availability" of an unit in the "early" and "late" custom battles:

open the table "units_tables/aum_units"

There you can add a "True" or "False" value in these columns below: Early_availability Late_availability


How to change the "campaign movement rate" of an unit:

open the table "units_tables/aum_units"

There you can change the value in the "Campaign_Map_Action_Points".


How to give the "trading ability" to a ship:

open the table "unit_stats_naval_tables/aum_units_stats_naval". Scroll to the third last column which is called "Can_trade".

Change the "False" value to "True" to give to that ship the "trading ability".


How to enable the „bullet trails“ for the custom AUM projectiles:

open the table "projectiles_tables/aum_projectiles"

Change the value in the column "Trail" from "none" to "alpha_bullet". This cell must have an entry. If you switch back to no bullet trails, you have to write "none" there. You mustn't leave it blank.


How to enable the „backpacks“ of the vanilla units again:

open the table "warscape_equipment_themes_tables/aum_warscape_equipment_theme"

All units that are using my "aum_***" warscape themes need these entries. You mustn't remove them.

remove all entries below my "aum_***" warscape themes: x_euro***, x_east***, x_natam***


Cheers

Swiss Halberdier