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Difference between revisions of "How to customize Unit Pack Mods"

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m (How to remove the changed vanilla special abilities)
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'''Custom units:'''
 
'''Custom units:'''
 +
 
aum_units_to_exclusive_faction_permissions
 
aum_units_to_exclusive_faction_permissions
 +
  
 
aum_units_to_groupings_military_permissions
 
aum_units_to_groupings_military_permissions
 +
  
 
'''Unlocked vanilla units:'''
 
'''Unlocked vanilla units:'''
 +
 
aum_van_units_to_exclusive_faction_permissions
 
aum_van_units_to_exclusive_faction_permissions
 +
  
 
aum_van_units_to_groupings_military_permissions
 
aum_van_units_to_groupings_military_permissions
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open the table "'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom AUM-SHO units
 
open the table "'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom AUM-SHO units
 +
  
 
open the table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
 
open the table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
 +
  
 
Delete all rows with the entries "pike_square_formation".
 
Delete all rows with the entries "pike_square_formation".
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'''aum_building_units_allowed''' = custom AUM-SHO units
 
'''aum_building_units_allowed''' = custom AUM-SHO units
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'''aum_van_building_units_allowed''' = unlocked vanilla units
 
'''aum_van_building_units_allowed''' = unlocked vanilla units
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'''aum_unit_required_technology_junctions''' = custom AUM-SHO units
 
'''aum_unit_required_technology_junctions''' = custom AUM-SHO units
 +
  
 
'''aum_van_unit_required_technology_junctions''' = unlocked vanilla units
 
'''aum_van_unit_required_technology_junctions''' = unlocked vanilla units
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Vanilla is set to 75
 
Vanilla is set to 75
 +
 
AUM-SHO (both versions) and DMS are set to 100  
 
AUM-SHO (both versions) and DMS are set to 100  
  

Revision as of 14:09, 3 May 2011

Contents

How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in my several AUM mods.


AUM Empire Wiki page = Additional_Units_Mod

AUM Napoleon Wiki page = Additional_Units_Mod_-_Napoleon

ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)


A note to the use of the PFM for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing.


Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


All tables here are shown with the "vanilla standard table" names between " ". In the pack files of several unit packs these tables have prefixes like this "aum_" or "my_units_" or "nameofmod_".


You need to download the latest Pack File Manager in the related modding tools section of the TWC forums.


How to change the "limit" of an unit

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units".

Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode.

If you change this value to "0", then you have unlimited units.


How to remove an unit from game

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions" or "units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Search the unit and delete the whole row.


How to change the "size" of an unit

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_land_tables/units_stats_land". The second column is called "Unit Size".


There you can change the unit size.


How to add "grenades" back to Grenadiers

(AUM-ETW AUM-NAP)


open the table "unit_stats_land_tables/units_stats_land".


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_land_tables/unit_stats_land".


You can raise these values in the cells of these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.


How to add an unit to a group of factions

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Then add a new row with the button. Edit the two new columns like this:

1. column = unit_ID

2. column = faction_group


How to add an unit to a specific faction

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this (AUM-ETW example):

1. column = euro_elite_light_infantry_windbuchse_jagers

2. column = prussia

3. column = true


The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.


How to change the "recruitment region" of an unit

(AUM-ETW AUM-NAP)


open the table "units_tables/units".


Scroll to the right until you see the column "Region IDRef". There you can change the region to global, europe, middle_east and others (AUM-ETW example).


How to remove the required technology of an unit

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_required_technology_junctions_tables/unit_required_technology_junction".


There you can delete the entry of the related unit.


How to change the "melee weapon" from "sword" to "bayonet"

(AUM-ETW AUM-NAP)


open the table "unit_stats_land_tables/units_stats_land".

- scroll to the column "Animation table" and replace "man_musket_sabre" with "man_musket"

- change the "Warscape equipment theme" from "x_euro_musket_sabre" to "x_euro_musket"

- change the "Melee weapon" from "sword" to "plug_bayonet"

- from the column "Melee weapon" go five columns to the right where the column is called "unknown" and change there "foot_sword" to "foot_bayonet"


The unit uses now a bayonet instead of a sword.


How to change the "model/texture" of a land unit

(AUM-ETW)


open the table "unit_stats_land_tables/units_stats_land".

Scroll to the column "model".


There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to change the "model/texture" of a naval crew marines unit

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_naval_crew_tables/unit_stats_naval_crew". Scroll to the column "model".

There you can change the used model for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to add "rank_fire" to an unit or remove "platoon_fire"

(AUM-ETW AUM-NAP)


open the table "unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID

2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to change the name of an unit

(AUM-ETW AUM-NAP AUM-SHO)


open a "language.pack" like the UPC and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.

For every unit there are three rows included: 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID

2. unit_description_texts_description_text_UNIT_ID

3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.


How to change the "experience" which the units are getting from their recruitment building

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_buildings_allowed_tables/unit_buildings_allowed"

In the column "Experience" you can give to the unit these values = 0, 1, 2, 3 and 4


How to change the "availability" of an unit in the "early" and "late" custom battles

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units"

There you can add a "True" or "False" value in these columns below: Early_availability Late_availability


How to change the "campaign movement rate" of an unit

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units"

There you can change the value in the column "Campaign_Map_Action_Points".


How to give the "trading ability" to a ship

(AUM-ETW AUM-NAP)


open the table "unit_stats_naval_tables/units_stats_naval". Scroll to the third last column "Can_trade".

Change the "False" value to "True" to assign the "trading ability" to this ship.


How to enable the „bullet trails“ for the custom AUM projectiles

(AUM-ETW)


open the table "projectiles_tables/aum_projectiles"

Change the value in the column "Trail" from "none" to "alpha_bullet". If you switch back to no bullet trails, you have to write "none" there. This cell must have an entry.


How to remove "unlocked vanilla" or custom units completely from AUM-SHO

(AUM-SHO)

Delete the unit that you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions


aum_units_to_groupings_military_permissions


Unlocked vanilla units:

aum_van_units_to_exclusive_faction_permissions


aum_van_units_to_groupings_military_permissions


How to activate/deactivate custom AUM-SHO or unlocked vanilla units in custom battle

(AUM-SHO)

> AUM-SHO units

open the table "units_tables/aum_units"


> unlocked vanilla units

open the table "units_tables/aum_van_units"


There you can set a "True" or "False" value in these three columns: Early_availability, Unknown, Late_availability


How to remove the added abilities of the vanilla units completely from AUM-SHO

(AUM-SHO)

delete the complete table "unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions"


How to remove the "pike_square_formation" or any other ability from AUM-SHO

(AUM-SHO)

open the table "unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units


open the table "unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions" = vanilla units


Delete all rows with the entries "pike_square_formation".


How to remove "unlocked vanilla" or custom units from the campaign buildings of AUM-SHO

(AUM-SHO)

- open one of these tables below and delete the related unit entries

aum_building_units_allowed = custom AUM-SHO units


aum_van_building_units_allowed = unlocked vanilla units


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)

- remove the table "aum_van_unit_special_abilities"

How to remove the technology requirements of the unlocked vanilla and custom units from AUM-SHO

(AUM-SHO)

- open one of these tables below and delete the related unit entries

aum_unit_required_technology_junctions = custom AUM-SHO units


aum_van_unit_required_technology_junctions = unlocked vanilla units


How to change the "General aura radius" in AUM-SHO

(AUM-SHO)


- open the table "aum_van_kv_morale" and change the general_aura_radius value

Vanilla is set to 75

AUM-SHO (both versions) and DMS are set to 100



Cheers

Swiss Halberdier