Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "General's Bodyguard (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m
(Overview)
Line 1: Line 1:
 
{{Unit|image=[[Image:GB.jpg]]|Class=General|Men=32|Guns=N/A|Recruitable From=Military Academy|Region=Worldwide|Recruitment Cost=1280|Upkeep Cost=90|Technology Needed=None}}
 
{{Unit|image=[[Image:GB.jpg]]|Class=General|Men=32|Guns=N/A|Recruitable From=Military Academy|Region=Worldwide|Recruitment Cost=1280|Upkeep Cost=90|Technology Needed=None}}
  
==Overview==
+
==Game Description==
  
 
A general can only do his duty properly if these men keep rough and unpleasant fellows from interrupting his calm deliberations about how to kill as many of the enemy as possible for as little loss as possible.
 
A general can only do his duty properly if these men keep rough and unpleasant fellows from interrupting his calm deliberations about how to kill as many of the enemy as possible for as little loss as possible.
  
 
Only the most loyal and fiercest fighters are assigned to a general’s bodyguard. Good manners are a bonus, of course, but a strong sword arm and a deadly aim are more use! Their equipment is generally of the finest quality, and their pay is often supplemented from the general’s own pocket: they have a sound financial interest in keeping him alive, as well as their honour in carrying out a duty successfully!
 
Only the most loyal and fiercest fighters are assigned to a general’s bodyguard. Good manners are a bonus, of course, but a strong sword arm and a deadly aim are more use! Their equipment is generally of the finest quality, and their pay is often supplemented from the general’s own pocket: they have a sound financial interest in keeping him alive, as well as their honour in carrying out a duty successfully!
 +
 +
==Overview==
 +
 +
The general's bodyguard are superb units with impressive melee, defense, and morale stats. They can also inspire units near them to keep fighting. However, they should avoid battle whenever possible, as generals are expensive to recruit, improve over time if kept alive, and cause large penalties for every friendly unit should they be killed in the field of battle. Generals' bodyguards can be used in emergency situations to shore up a flagging section of the battlelines both as backup units and to inspiring wavering units, or to chase already routing enemies.
  
 
==Factions==
 
==Factions==

Revision as of 07:05, 27 August 2011

General's Bodyguard (ETW Unit)
GB.jpg
Class General
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Worldwide
Recruitment Cost 1280
Upkeep Cost 90
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Game Description

A general can only do his duty properly if these men keep rough and unpleasant fellows from interrupting his calm deliberations about how to kill as many of the enemy as possible for as little loss as possible.

Only the most loyal and fiercest fighters are assigned to a general’s bodyguard. Good manners are a bonus, of course, but a strong sword arm and a deadly aim are more use! Their equipment is generally of the finest quality, and their pay is often supplemented from the general’s own pocket: they have a sound financial interest in keeping him alive, as well as their honour in carrying out a duty successfully!

Overview

The general's bodyguard are superb units with impressive melee, defense, and morale stats. They can also inspire units near them to keep fighting. However, they should avoid battle whenever possible, as generals are expensive to recruit, improve over time if kept alive, and cause large penalties for every friendly unit should they be killed in the field of battle. Generals' bodyguards can be used in emergency situations to shore up a flagging section of the battlelines both as backup units and to inspiring wavering units, or to chase already routing enemies.

Factions