Difference between revisions of "Sands of Conquest"
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==Description== | ==Description== | ||
+ | Sands of Conquest is a fantasy mod for [[Medieval 2: Total War]] set on the island of Lurija on the mostly water planet of Wona | ||
+ | Lurija is the only landmass on the planet ( except for a few smaller islands which are on the parameters of it) | ||
+ | there are ten factions (Dynasties,all Similar to Islamic earth culture) which inhabit this island world. | ||
+ | The basic Idea is each one of these Dynasties starts out with their own secluded "Desert" Oasis area & build to where they can expand in Dominion across the Island & eventually conquer (as part of the win conditions) all five of the heavily fortified Rebel Fortresses in the center of the Island | ||
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+ | ==Features== | ||
Work in Progress | Work in Progress | ||
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[[Category:M2TW Mods (Hosted)]] | [[Category:M2TW Mods (Hosted)]] | ||
[[Category:TWC Hosted Modifications]] | [[Category:TWC Hosted Modifications]] |
Revision as of 23:47, 17 September 2011
Template:Mod Information Table (map)
Description
Sands of Conquest is a fantasy mod for Medieval 2: Total War set on the island of Lurija on the mostly water planet of Wona Lurija is the only landmass on the planet ( except for a few smaller islands which are on the parameters of it) there are ten factions (Dynasties,all Similar to Islamic earth culture) which inhabit this island world. The basic Idea is each one of these Dynasties starts out with their own secluded "Desert" Oasis area & build to where they can expand in Dominion across the Island & eventually conquer (as part of the win conditions) all five of the heavily fortified Rebel Fortresses in the center of the Island
Features
Work in Progress