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− | === Overview ===
| + | Article removed pending me getting round to update it for the latest release, will probably be after 2.4 is out - Lusted. |
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− | Lands to Conquer, a mod made by [[Lusted]], is a mod for Medieval 2: Total War that has had over 50,000 downloads for all versions so far, and was recently voted [http://www.twcenter.net/forums/showthread.php?t=89834 Best M2TW Mod] at TWC.
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− | It is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod; and various other things. It also features an easy to use installer that does everything for you.
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− | === Features List ===
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− | '''2.1'''
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− | Battlemap
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− | *Shield bug workaround courtesy of the_foz_4.
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− | *Improved balance of units.
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− | *Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included.
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− | *Fixed bug with Gallogiach and custom battles.
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− | *Reduced wall and gate strengths from 2.0 as they were far too high.
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− | Campaign map
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− | *Reduced money boost given by money script
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− | *Reduced distance to capital and religious unrest effects.
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− | *Ultimate AI mod v1.1 included.
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− | '''2.0'''
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− | Battlemap
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− | *General all round better balance of units.
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− | *13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887
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− | *Longer lasting, slower battles.
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− | *Spearmen rebalanced so they are now more effective against cavalry
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− | *Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily.
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− | *Longbowmen given longer range, slightly better attack and faster rate of fire
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− | *2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result.
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− | *HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result.
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− | *Slowed movement speed on the battlemap
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− | *Incorporated Darths Formations v1.0 for M2TW
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− | *Musketeer/Hand Gunner units attack reduced
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− | *Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful
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− | *Range of low level artiller increased
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− | *More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons)
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− | *Venetian Heavy Infantry and Archer armour upgrade bug fixed.
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− | *More difference between arrow and crossbow projectiles.
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− | Campaign map
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− | *1 Year per turn, and dates shown on campaign map again
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− | *Building construction times and cost increased so as to fit in best with 1 year per turn campaign.
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− | *Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game.
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− | *Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits.
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− | *Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. *Also units no longer recruited from walls or from castle upgrade buildings.
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− | English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign
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− | *Ai recruits better armies. They are more balanced and have more higher tier units in them.
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− | *Recruitable Generals.
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− | *More variance in the date at which the Mongols and Timurids appear
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− | *Merchants make more money.
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− | *Inquisitors made less powerful.
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− | *Unit costs tweaked so ai builds more balanced armies.
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− | *Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.
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− | *Increased movement distance for armies and agents.
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− | *More recruitment slots in castles.
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− | *More free upkeep slots in cities.
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− | *Assassins made more powerful.
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− | *Pirate and Rebel spawn rates reduced.
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− | *New population levels required for each level of settlement, but lowered slightly from 1.21.
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− | *Distance to captial penalty increased, but not as severe as in 1.21.
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− | *Religious Unrest increased.
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− | *Corruption increased.
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− | *Income from trade increased, and population growth from trade decreased.
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− | *Population growth from farms increased.
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− | *Cannon/Ballista tower bug fix included.
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− | *Assassin and spy movies back in the game, thanks to a .bat file i've made that copies them over during the install.
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− | Graphical
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− | *New loading screens and splash screens.
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− | === Future of Mod ===
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− | Lusted is working on v3.0 of the mod that will include more factions, a changed map and new units and some new textures, though he has been vague on exact details so far. | |
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− | === External Links ===
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− | [http://www.twcenter.net/forums/showthread.php?t=80586 Lands to Conquer v2.1]
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− | [http://www.twcenter.net/forums/forumdisplay.php?f=302 Lands to Conquer Forum]
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− | [[Category: MTW2 Mods]]
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