Difference between revisions of "Monk (TWS2)"
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|rowspan="1" | Persuader || '''Level 1''' <li>+2 to zeal when converting provinces</li><li>+2 to zeal when converting characters</li> | |rowspan="1" | Persuader || '''Level 1''' <li>+2 to zeal when converting provinces</li><li>+2 to zeal when converting characters</li> | ||
|| When a man listens to his heart, all else follows. | || When a man listens to his heart, all else follows. | ||
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[[Category:Characters (TWSII)]] | [[Category:Characters (TWSII)]] |
Revision as of 22:32, 17 January 2013
Monk | |
Overview
Monks can convert others to Buddhism, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Monks are recruited via Buddhist buildings. They can convert both provinces and other agents to their religion - although it is difficult for a monk to convert a missionary and vice versa. Conversion of a population to Buddhism takes place simply via the monk's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.
- Recruitment Cost: 500
Actions
- Inspire Castle Town: Determines the Increases to happiness when ministering to a province.
- Character Conversion: Determines the ability to make an enemy agent retire temporarily or permanently.
- Population Conversion: Determines the ability to convert a province religion to Buddhism.
- Demoralisation: Determines the chance of inflicting a morale penalty upon an enemy army.
- Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
- Inspire Army: Determines the given morale bonus when attached to an army.
Requires
- Buildings:
- Buddhist Temple
Skills
Below is the chart showing skills of a monk in chronological order:-
Effects & Description
Below is the table containing info on the effects and descriptions of various skills of a monk.
Skill | Effects | Description |
---|---|---|
Pilgrim | Level 1 |
Walk the earth to find the light. |
Inspiring | Level 1 |
A man needs two waraji: faith and reason. |
Militant | Level 1 |
The faithless must be taught harsh lessons, so that they learn. |
Spiritual | Level 1 |
A single grain of rice holds all the truths of the world. |
Religious Advisor | Level 1 |
Faith and reason are the daisho of wisdom. |
Worldly | Level 1 |
He who stands apart from the world will never change the world. |
Meditation | Level 1 |
"I seek not to know the answers, but to understand the questions." |
Pacifist | Level 1 |
War is cruelty: why must spirits weep? |
Agitator | Level 1 |
"There is no spirit of injustice!" |
Scripture | Level 1 |
Learn from the wisdom of others to understand your own lack of wisdom. |
Enlightened | Level 1 |
"I understand the questions, and dimly see what might be answers." |
Persuader | Level 1 |
When a man listens to his heart, all else follows. |
Retainers
Retainer | Effects | Description |
---|---|---|
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 |
Traits
Trait | Effects | Description |
---|---|---|
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 | ||
1 |