Difference between revisions of "East of Rome"
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* Heresies/ Local Religions | * Heresies/ Local Religions | ||
+ | === Units === | ||
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+ | East of Rome features 250+ new units. All are based on historical research and reflect a realistic roster of every faction at the time. | ||
== Team == | == Team == | ||
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==External Links== | ==External Links== | ||
− | *[http://www.twcenter.net/forums/forumdisplay.php?f=755 | + | *[http://www.twcenter.net/forums/forumdisplay.php?f=755 Forum Link] |
[[Category:TWC Hosted Modifications]] | [[Category:TWC Hosted Modifications]] |
Revision as of 10:30, 20 May 2012
Contents
Introduction
East of Rome is a modification for Medieval 2: Total War Kingdoms concerned with the world of Late Antiquity, and especially, though not exclusively, the late Roman Empire centred on its capital at Constantinople.
Features
Factions
- (Alemanni)
- Ardhan (Alwanians)
- (Antes)
- (Avars)
- (Bulgars)
- (Crimean Goths)
- Imperium Romanum (Eastern Roman Empire)
- (Franks)
- Banū Ghassān (Ghassanids)
- (Gepids)
- (Hephthalites)
- Ban Lakhm (Lakhmids)
- (Kingdom of Kartli)
- Samepho Lazikis (Kingdom of Lazica)
- Parskahayastan (Persarmenia)
- Langobardi (Lombards)
- Regnum Italorum et Gothonum (Ostrogothic Kingdom)
- Ērānšahr (Sasanians)
- (Slavic Tribes)
- Regnum Vandalorum et Alanum (Vandals)
Emergent Factions:
Map
The brand-new East of Rome Map covers an area from modern Germany to Afghanistan and from Siberia to North Africa.
The map focuses on the eastern Mediterranean sea and the Middle East, both hotspots of 6th century history. The lands on this map are among the wealthiest and most advanced on earth at the time and have seen many great empires rise and fall. Througgh them pass the great trade routes of antiquity, most famous of which the silk road. However, the steppes and woods to the north and the deserts in the south are both home to poorer, but aggressive peoples that will try to seize control of rich cultural centers along the Mediterranean and the fertile crescent.
Religions
The game offers ten all-new religions that dominated the world of late antiquity. Each has its own building tree and individual character traits. Most importantly, every character, including faction leader and heir, has his own religion. Since religion played a very important role in the time, a character's religion will be a decisive trait that will define his loyalty and his view on the world.
In East of Rome the religion of the faction leader will determine the state religion. This may cause great instability, but will also give new opportunities to the player.
The following religions will make an appearence in East of Rome:
- Chalcedonian Christianity
- Arian Christianity
- Monophysite Christianity
- Nestorian Christianity
- Islam
- Paganism
- Zoroastrism
- Shamanism
- Judaism
- Heresies/ Local Religions
Units
East of Rome features 250+ new units. All are based on historical research and reflect a realistic roster of every faction at the time.
Team
Team Leader:
Mappers:
2D Artists:
Modellers:
Coders/Scripters:
Researchers & Historians:
Contributors
- Nakharar
- Invasio Barbarorum II Team
- The Great Conflicts Team
- Basileia Total War Team
- _Tiberias_
- Dak28
- Bulgaria Total War Team
- Davide.Cool
- ImperiumIV
- Charge
- Absinthia
- Pacco
- Magus
- Argent Usher
- Dewy
- Daxter
- Magus
- Arn
- Disgruntled Goat
- Haedar