Difference between revisions of "XAI: The game core renovation project"
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== Features == | == Features == | ||
+ | ===AI overhaul=== | ||
+ | This game changes nothing to the graphics of the game, nor the factions, nor anything but the way the computer-controlled factions act and react to everything that happens. This includes changes to the behavior of the AI on the campaign map, where it handles day-to-day affairs like managing cities and moving armies, but it also makes the AI smarter on the battlefield, instead of the static tactics it normally applies. | ||
+ | |||
+ | |||
+ | ===Campaign AI changes=== | ||
+ | There have been made many changes to the campaign AI. Listed here are the most important ones. | ||
+ | * Difficulties, the mod adds a few difficulty levels on top of the vanilla ones. | ||
+ | * Diplomacy, a few modifications have been made to the bartering with the AI. | ||
+ | * Invasions, both naval and land invasions have been rewritten, so that the AI will pick its targets more carefully and send better armies. It also makes sure there's an increased number of battles. | ||
+ | * Protecting settlements, the AI now actively defends its settlements, having armies react on enemies in and close to the owned regions more aggressively. | ||
== The team == | == The team == |
Revision as of 09:51, 16 December 2012
Template:Mod Information Table (no map)
XAI is, as the name suggests, a major overhaul for the campaign AI. It aims to improve both the Campaign and Battle AI, to make the game more enjoyable. Various other mods have integrated XAI into their game.
Contents
History
Description
XAI, the game core renovation project, is a hosted modification on TWCenter, and is intended to improve the standard AI of the game 'Medieval II: Total War Kingdoms'. Replacing various standard files of the game with modified ones, the mod drastically changes the way the AI works, both on the battle map and the campaign map. It works with 'Medieval II: Total War Kingdoms', and most of the mods for this game.
Features
AI overhaul
This game changes nothing to the graphics of the game, nor the factions, nor anything but the way the computer-controlled factions act and react to everything that happens. This includes changes to the behavior of the AI on the campaign map, where it handles day-to-day affairs like managing cities and moving armies, but it also makes the AI smarter on the battlefield, instead of the static tactics it normally applies.
Campaign AI changes
There have been made many changes to the campaign AI. Listed here are the most important ones.
- Difficulties, the mod adds a few difficulty levels on top of the vanilla ones.
- Diplomacy, a few modifications have been made to the bartering with the AI.
- Invasions, both naval and land invasions have been rewritten, so that the AI will pick its targets more carefully and send better armies. It also makes sure there's an increased number of battles.
- Protecting settlements, the AI now actively defends its settlements, having armies react on enemies in and close to the owned regions more aggressively.
The team