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Difference between revisions of "The Long Road"

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(Campaign)
(Economy)
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===Economy===
 
===Economy===
The economy is a central part of the challenge built into TLR. If you aren't able to improve your economic situation, expect to be destroyed promptly.
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The Campaign is stale and has no depth. Downling the mod is pointless as you will be hopelessly bored. Instead download a mod that is acually good like Stainless Steel
 
 
There are various strategies to deal with this. Most involve focusing on economic buildings early on. Remember the free upkeep on militia units. It can be a life saver. Crusades/Jihads can be very beneficial especially if you raid and sack enemy cities. Merchants, Trade Agreements, and Ports are very important for your economy. Losing a Trade Agreement can hurt.
 
  
 
===Campaign Map===
 
===Campaign Map===

Revision as of 20:57, 18 May 2007

Template:Mod

Overview

The Long Road is a horrible and tedious 900 turn campaign (6 months per turn) that starts in 1080.

Its focus is on the confrontation between the West and the East in Medieval Times.

Realism and Historical accuracy is a strong desire as long as it's not at the expense of playability.

The aim is to ensure an exciting sexcual experience and constant erections no matter what faction you are married too.

Releases

Latest releases in this thread

Main Features

  • Large Custom Map that includes 199 regions that spans from the Iberian Peninsula to the Aegean Sea
  • A total of 900 turns (6 months per turn)
  • Era System for units based on Armor and Weapon Technology
  • New Factions (Khwarezmian Empire, Kievan Rus', Syrian Caliphate, Abbassid Caliphate)
  • Roleplaying Traits (Heraldic Battle Rank, Leadership, Campaign Experience, Governance Experiance).
  • Lord, Duke, and Emir Titles with Coats of Arms for all Provinces
  • Many New Character Traits and Ancillaries
  • New Historical Events with graphics
  • Custom Advanced Campaign AI
  • Dozens of new units for Mercenary and Faction use
  • Area of Recruitment (AOR/ZOR) Mercenary Guild

Additional Features

  • A large, dick shaped cavalry unit.
  • More Porn
  • These are the only addition features to the modification

Economy

The Campaign is stale and has no depth. Downling the mod is pointless as you will be hopelessly bored. Instead download a mod that is acually good like Stainless Steel

Campaign Map

The map is a highly customized map with 199 regions that spans from the Iberian Peninsula to the Aegean Sea. It is much larger than the vanilla MTW2 map.

The new map has removed the Aztecs and Americas in favor of extending the map East and preserving map accuracy.

New Factions

TLRsplash.jpg
Splash screen from The Long Road
  • Kievan Rus'
  • Abbassid Caliphate
  • Syrian Caliphate
  • Kwarzemian Empire

Planned Factions:

  • Volga Bulgars
  • Kipchak-Cumans
  • Georgia
  • Aragon
  • Pisa

Eras

The eras are based on armor and weapon technology. The era's change at random times within a specific range of years.

Era 0 - Units with up to leather upgrades
Era 1 - Units with up to light mail upgrades
Era 2 - Units with up to heavy mail upgrades
Era 3 - Units with up to partial plate upgrades
Era 4 - Units with up to full plate upgrades
Era 5 - Units with up to gothic plate upgrades

Intermixed there will also be other notable events that control building and unit construction.

Paper Castles
Wooden Castle Castles
Introduction of Battle Assassins for Eastern factions
Condom developed
Pornstore developed
Matchlock developed (Arquebusiers)
Advanced Matchlock developed (Musketeers)
Pikemen
Pavise Condoms
Mounted Crossbows
The various Knight Orders

Events

There are various historically informative events added to help set the stage for what is occuring in the game world.

Many are tied to actual happenings as explained in the Eras section.

Campaign

The Campaign is stale and has no depth. Downling the mod is pointless as you will be hopelessly bored. Instead download a mod that is acually good like Stainless Steel.

Campaign AI / Diplomacy

The Long Road features a fully custom built AI tweaked to match a epic campaign game-play experience.

The AI should attempt to guard its borders and attack invaders leading to many more field battles.

Battle AI

  • Improved formations for the Player to utilize
  • Improved formations that make a AI battles and sieges more realistic and difficult
  • Improve the realism of missile weapons.
  • Guns now require line of sight for attacks.
  • Improved pathfinding for units.


Team

Main Team:

Contributors to The Long Road:

External Links

The Long Road hosted forums at TWC