Difference between revisions of "Druids (RTW unit)"
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[[File: druids_unit_card_(RTW).png]] Druids in Rome: Total War are ancient priests of Celtic peoples who have taken to the battlefield. | [[File: druids_unit_card_(RTW).png]] Druids in Rome: Total War are ancient priests of Celtic peoples who have taken to the battlefield. | ||
− | == | + | ==Overview== |
Druids are spiritual leaders with practical fighting skills who instill confidence in nearby friendly warriors. They have a religious zeal that gives them great courage and their mere presence fills nearby believers with confidence. Positioned just behind the battle line druids can also form a powerful reserve, ready to join the fray at a crucial moment. | Druids are spiritual leaders with practical fighting skills who instill confidence in nearby friendly warriors. They have a religious zeal that gives them great courage and their mere presence fills nearby believers with confidence. Positioned just behind the battle line druids can also form a powerful reserve, ready to join the fray at a crucial moment. | ||
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Historically, the Romans despised and then targeted these men because they practiced particularly savage forms of human sacrifice and because of their cultural importance. When a tribe's history was wiped out, it became a little easier to bend the people to the will of Rome. | Historically, the Romans despised and then targeted these men because they practiced particularly savage forms of human sacrifice and because of their cultural importance. When a tribe's history was wiped out, it became a little easier to bend the people to the will of Rome. | ||
− | == | + | ==Details== |
Druids are a useful asset for any barbarian army. However Druids can only be recruited in Sacred Circles of Brigantia or Esus, both of which can only be built in minor cities, making a lack of easy accessibility, as well as a two-turn recruitment period, a key factor for the production of these units. | Druids are a useful asset for any barbarian army. However Druids can only be recruited in Sacred Circles of Brigantia or Esus, both of which can only be built in minor cities, making a lack of easy accessibility, as well as a two-turn recruitment period, a key factor for the production of these units. | ||
Revision as of 03:30, 1 February 2014
Druids in Rome: Total War are ancient priests of Celtic peoples who have taken to the battlefield.
Overview
Druids are spiritual leaders with practical fighting skills who instill confidence in nearby friendly warriors. They have a religious zeal that gives them great courage and their mere presence fills nearby believers with confidence. Positioned just behind the battle line druids can also form a powerful reserve, ready to join the fray at a crucial moment.
Equipped with sickle-shaped swords and small shields, the mail-clad druids are excellent fighters. Their good war gear is a reflection of their status as teachers, judges, soothsayers and the focal point of religion and magic among their people. As Celtic cultures lack a written form, they are also the memory of the tribe as well, remembering all the important facts of tribal history.
Historically, the Romans despised and then targeted these men because they practiced particularly savage forms of human sacrifice and because of their cultural importance. When a tribe's history was wiped out, it became a little easier to bend the people to the will of Rome.
Details
Druids are a useful asset for any barbarian army. However Druids can only be recruited in Sacred Circles of Brigantia or Esus, both of which can only be built in minor cities, making a lack of easy accessibility, as well as a two-turn recruitment period, a key factor for the production of these units.
The main use of Druids is to position them directly behind the line of battle, where they can safely chant and provide a morale boost to friendly nearby soldiers. Unlike most units used for this purpose, Druids are capable fighters. They can be used for fighting if necessary or desired. This makes Druids a useful last effort in entering the thick of battle if need be.