Difference between revisions of "Falxmen (RTW Unit)"
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<li>[[Image:Dacia _Faction_Symbol-Vanilla.png |25px]] [[Dacia_(RTW_Faction) |Dacia]]</li><li>[[Image:Thrace Faction Symbol-Vanilla.png |25px]] [[Thrace_(RTW_Faction) |Thrace]]</li> | <li>[[Image:Dacia _Faction_Symbol-Vanilla.png |25px]] [[Dacia_(RTW_Faction) |Dacia]]</li><li>[[Image:Thrace Faction Symbol-Vanilla.png |25px]] [[Thrace_(RTW_Faction) |Thrace]]</li> | ||
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Revision as of 08:36, 30 May 2017
Falxmen are used to carve a path into enemy formations. They are superior, but somewhat ill-disciplined warriors.
Overview
Falxmen are used to carve a path into enemy formations. They are superior, but somewhat ill-disciplined warriors who are willing to charge into a fight without orders. They wear no armour, partly as a sign of their bravery and partly because it would interfere with the free swinging of their falxes. A falx can cut a man in two lengthways in the hands of a skilled user. It is a frightening weapon: a curved scythe-like blade on the end of a long handle that is sharpened on the inner curve of the blade. The damage from any blow is done with a pulling motion, meaning that any blow that lands will hack off a limb or decapitate a foe at the least. Historically, this is one of the few weapons that made the Romans change their standardised armour, as they added reinforcing bars to Legionary helmets after encountering falxmen.
Details
Falxmen are elite troops who are exclusive to unplayable factions. They have a punishing attack, which almost always leads to killing whatever they hit, coupled with average defense and light amour. Falxmen really chew through their opponents with their high attack. Their weapon is not armor piercing, but the sheer damage it inflicts usually lets it cut right though armor anyway. They have sky high morale and are impetuous, so they will take a lot of losses and keep right on rolling. About the only thing Falxmen need to fear are cavalry charges and missiles.