Makanyane/modding portal: Difference between revisions
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<h2>Warscape Engine</h3> | <h2>Warscape Engine</h3> | ||
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games... ''(needs an e.g. is the pack manager / assembly kit common to all of them??? Is this even the right way to group them???'')</big> | <center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games... ''(needs an e.g. is the pack manager / assembly kit common to all of them??? Is this even the right way to group them???'')</big> | ||
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<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center> | <center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center> | ||
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<h2> | <h2>Modding M2TW</h2> | ||
====[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]==== | |||
====[[:Category:M2TW_Modding|M2TW Modding Category]]==== | |||
====Overview==== | |||
Battlemap unit models and settlement structures can be edited via Milkshape and user created tools. | |||
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<h2> | <h2>Modding RTW</h2> | ||
====[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Mod Workshop on TWC]==== | |||
====[[:Category:RTW_Modding|RTW Modding Category]]==== | |||
====Overview==== | |||
Battlemap unit models and settlement structures require 3dsMax to edit. | |||
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<h2>TW Engine 1 - Shogun and Medieval Total War</h3> | <h2>TW Engine 1 - Shogun and Medieval Total War</h3> | ||
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big> | |||
====[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]==== | |||
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<h2> | <h2>The Total War Portals</h2> | ||
<center>{{TWPortalsPics}}</center> | |||
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<h2> | <h2>Other Sources for Modding</h2> | ||
<div style="text-align: center;"> | |||
<center | <big>any general sites?</big> | ||
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Revision as of 06:47, 23 April 2017
Welcome to Modding on the TWC Wiki
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Warscape Engine
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TW Engine 2
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TW Engine 1 - Shogun and Medieval Total WarMedieval/Shogun Discussion Including Modding | ||||||
The Total War Portals![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Other Sources for Moddingany general sites?
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