Difference between revisions of "Events (M2-Scripting)"
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== Events Table == | == Events Table == | ||
− | ''This table is a Work in Progress, if you would like to help out, please [ | + | ''This table is a Work in Progress, if you would like to help out, please [https://www.twcenter.net/forums/private.php?do=newpm&u=14571 PM Augustus Lucifer]. Help is encouraged, but in order to make sure a event isn't added twice or skipped, help needs to be coordinated. Thank you.'' |
''Current Progress: 10/214'' | ''Current Progress: 10/214'' | ||
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== External Links == | == External Links == | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?118578-M2TW-Ultimate-Docudemons-4-0 Ultimate DocuDemons 4.0] |
− | *[ | + | *[https://www.twcenter.net/forums/downloads.php?do=file&id=1681 Kingdoms Docudemons (list of commands etc.)] |
− | *[ | + | *[https://www.twcenter.net/forums/forumdisplay.php?f=743 J@mes TWC-U Scripting Class] |
*[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca's Script-o-Rama] | *[http://forums.totalwar.org/vb/showthread.php?t=82855 alpaca's Script-o-Rama] | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=176050 GrnEyedDvl's Scripts n' Stuff] |
*[http://forums.totalwar.org/vb/showthread.php?t=77177 alpaca's Beginner Scripting Tutorial] | *[http://forums.totalwar.org/vb/showthread.php?t=77177 alpaca's Beginner Scripting Tutorial] | ||
[[Category:M2TW Scripting]] | [[Category:M2TW Scripting]] |
Revision as of 12:00, 10 February 2020
Contents
Events are the parameters in scripting used to determine the interval at which the script is checked for in order to fire. They are used to fire a script at a proper time during the game process, such as at the end of a battle, the start of a turn, or the death of a general. The event is what enables most scripts to work, by finding the proper time to trigger the script. In determining which event to use, you should consider which Conditions you want to use, and insure the event exports the triggers that those conditions require, or the script won't work as intended.
These trigger exports are: character_record, nc_character_record, player_unit, enemy_unit, infer_defending_unit, infer_attacking_unit, resource_description, character_action_advice, target_character_record, ransom_type, captured_faction_info, faction, target_faction, unit, mission_success_level, mission_details, event_counter, sm_position, region_id, target_region_id, crusade, target_religion, settlement, target_settlement, prior_build, best_finance_option, advised_build, fort, army, event, religion, event_type.
Events usually export more than one trigger, the most common triggers required from an event are listed here: Required Triggers (M2-Scripting)
Events Table
This table is a Work in Progress, if you would like to help out, please PM Augustus Lucifer. Help is encouraged, but in order to make sure a event isn't added twice or skipped, help needs to be coordinated. Thank you.
Current Progress: 10/214
Identifier | character_record | faction | settlement | enemy_unit | player_unit | target_faction | resource_description | region_id | Other |
---|---|---|---|---|---|---|---|---|---|
PreBattle | Yes | Yes | No | No | No | No | No | Yes | nc_character_record, character_type |
PreBattleWithdrawal | Yes | Yes | No | No | No | No | No | Yes | nc_character_record, character_type |
BattleAiCommenced | No | Yes | No | No | No | No | No | No | None |
BattleDelayPhaseCommenced | No | Yes | No | No | No | No | No | No | None |
BattleDeploymentPhaseCommenced | No | Yes | No | No | No | No | No | No | None |
BattleConflictPhaseCommenced | No | Yes | No | No | No | No | No | No | None |
BattlePlayerUnitAttacksEnemyUnit | No | No | No | Yes | Yes | No | No | No | infer_attacking_unit, infer_defending_unit |
BattleEnemyUnitAttacksPlayerUnit | No | No | No | Yes | Yes | No | No | No | infer_attacking_unit, infer_defending_unit |
BattlePlayerAttacksSettlementBuilding | No | No | No | No | Yes | No | No | No | infer_attacking_unit, building_battle |
BattleEnemyAttacksSettlementBuilding | No | No | No | Yes | No | No | No | No | infer_attacking_unit, building_battle |
BattleUnitGoesBerserk | No | No | No | No | No | No | No | No | unit |
BattlePlayerUnitGoesBerserk | No | No | No | No | Yes | No | No | No | None |
BattleEnemyUnitGoesBerserk | No | No | No | Yes | No | No | No | No | None |
BattleUnitRouts | No | No | No | No | No | No | No | No | unit |
BattlePlayerUnitRouts | No | No | No | No | Yes | No | No | No | None |
BattleEnemyUnitRouts | No | No | No | Yes | No | No | No | No | None |
BattlePlayerSiegeEngineDestroyed | No | No | No | No | Yes | No | No | No | None |
BattleEnemySiegeEngineDestroyed | No | No | No | Yes | No | No | No | No | None |
PostBattle | Yes | Yes | No | No | No | No | No | Yes | nc_character_record, character_type |
PostBattle | No | No | No | No | No | No | No | No | army |
Identifier | character_record | faction | settlement | enemy_unit | player_unit | target_faction | resource_description | region_id | Other |
Template: |Identifier||Yes||Yes||No||No||No||No||No||Yes||Other]]
See Also
- Conditions (M2-Scripting) - For information on Conditions and links to Condition pages
- Modding:Coding