Difference between revisions of "Map heights.hgt"
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{{DISPLAYTITLE:map_heights.hgt}} | {{DISPLAYTITLE:map_heights.hgt}} | ||
− | The map_heights.hgt file contains basically the same information as the [[map_heights.tga]] pre-converted into a format the game recognises. | + | The map_heights.hgt file contains basically the same information as the [[map_heights.tga]] pre-converted into a format the game recognises. It allows more variation in height increments than the map_heights.tga as it uses float decimal values instead of just the 0-255 values possible using the RGB values in the tga. |
The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. | The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. | ||
− | The file does not re-generate on its own if it is deleted; unlike the [[Map.rwm| map.rwm]] file. A new version of the heights.hgt can be made using Alpaca's [http://www.twcenter.net/forums/showthread.php?t=34527 TGA-HGT Converter] | + | The file does not re-generate on its own if it is deleted; unlike the [[Map.rwm| map.rwm]] file. A new version of the heights.hgt can be made using Alpaca's [http://www.twcenter.net/forums/showthread.php?t=34527 TGA-HGT Converter] and via [[IWTE]]. |
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6. | A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6. | ||
− | Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB | + | Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB near 0,0,0. |
− | [[Category:RTW Modding]] | + | [[Category:RTW Campaign Map Modding]] |
− | [[Category:M2TW Modding]] | + | [[Category:M2TW Campaign Map Modding]] |
− | [[Category: | + | [[Category:RTW Files]] |
[[Category:M2TW Files]] | [[Category:M2TW Files]] | ||
− |
Revision as of 08:24, 20 June 2017
The map_heights.hgt file contains basically the same information as the map_heights.tga pre-converted into a format the game recognises. It allows more variation in height increments than the map_heights.tga as it uses float decimal values instead of just the 0-255 values possible using the RGB values in the tga.
The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War. The file does not re-generate on its own if it is deleted; unlike the map.rwm file. A new version of the heights.hgt can be made using Alpaca's TGA-HGT Converter and via IWTE.
A map_heights.hgt file is required for RTW /BI versions 1.3 and 1.4 - however these versions are largely superseded by patches 1.5 and .1.6.
Minor amendments have to be made to the Medieval II - Total War map to allow it to load without the heights.hgt. There is currently some debate as to whether having a heights.hgt for that game improves the appearance of the coastline as it allows more widespread use of 'low land' with RGB near 0,0,0.