Difference between revisions of "Buildings (TW3K)"
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+ | The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! <h6>Labourer Conscription Housing</h6> | ! <h6>Labourer Conscription Housing</h6> | ||
| [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800 | | [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800 | ||
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+ | ! <h6>Permanent Labour Housing</h6> | ||
+ | | [[Building Chains (TW3K)#Labour|Labour]]|| 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{required|text=Artisans}} || ~ || ~ || Other Effects || 60 || 3 || 3050 | ||
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+ | ! <h6>Building</h6> | ||
+ | | Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost | ||
+ | |- | ||
+ | ! <h6>Building</h6> | ||
+ | | Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost | ||
+ | |- | ||
+ | ! <h6>Building</h6> | ||
+ | | Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost | ||
|- | |- | ||
! <h6>Building</h6> | ! <h6>Building</h6> |
Revision as of 07:04, 19 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Other Effects | 60 | 3 | 3050 | |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |