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Difference between revisions of "Buildings (TW3K)"

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The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms.  The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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! <h6>Labourer Conscription Housing</h6>
 
! <h6>Labourer Conscription Housing</h6>
 
| [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800
 
| [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800
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|-
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! <h6>Permanent Labour Housing</h6>
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| [[Building Chains (TW3K)#Labour|Labour]]|| 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{required|text=Artisans}} || ~ || ~ || Other Effects || 60 || 3 || 3050
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|-
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! <h6>Building</h6>
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| Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
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|-
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! <h6>Building</h6>
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| Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
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|-
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! <h6>Building</h6>
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| Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
 
|-
 
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! <h6>Building</h6>
 
! <h6>Building</h6>

Revision as of 07:04, 19 October 2019


The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

Building Chain Level Reforms Required
Required
/ !Unlocked
Unlocked
Resources Required
Required
/ !Unlocked
Unlocked
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost
Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ Population Growth +4K ~ 1 700
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ Population Growth +12K 10 2 1150
Labourer Conscription Housing
Labour 3 !Unlocked ~ ~ ~ Population Growth +25K 30 2 1800
Permanent Labour Housing
Labour 4 Required Required
Artisans
~ ~ Other Effects 60 3 3050
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost