Difference between revisions of "Buildings (TW3K)"
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| {{unlocked|text=Industrialists}} | | {{unlocked|text=Industrialists}} | ||
|- | |- | ||
− | | <h6>Bureau of State Mining Expeditions</h6> | + | | rowspan=3 |<h6>Bureau of State Mining Expeditions</h6> |
− | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} | + | | rowspan=3 | [[Building Chains (TW3K)#Labour|Labour]] |
+ | | rowspan=3 | 5 | ||
+ | | rowspan=3 | {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} | ||
+ | | {{required|text=Iron}} | ||
+ | | rowspan=3 | ~ | ||
+ | | rowspan=3 | Industry +40% | ||
+ | | rowspan=3 | Population Growth +80K | ||
+ | | rowspan=3 | 80 | ||
+ | | rowspan=3 | 4 | ||
+ | | rowspan=3 | 3800 | ||
+ | | rowspan=3 | Small REgional City | ||
+ | |- | ||
+ | | {{required|text=Salt}} | ||
+ | |- | ||
+ | | {{unlocked|text=Industrialists}} | ||
|- | |- | ||
| <h6>Building</h6> | | <h6>Building</h6> |
Revision as of 12:00, 20 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
~ | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Salt
| |||||||||||
Industrialists
| |||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
~ | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small REgional City | |
Salt
| |||||||||||
Industrialists
| |||||||||||
Building |
Chain? | Level? | Reforms Required / Unlocked? | Resources Required / Unlocked? | Income? | Income Multiplier? | Other Effects? | Cost per Turn? | Base Build Turns? | Base Cost? | City Size? |