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Difference between revisions of "Invasio Barbarorum: Flagellum Dei"

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(Features)
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===The Map===
 
===The Map===
 
http://img521.imageshack.us/img521/7210/mapcompositeos0.jpg
 
http://img521.imageshack.us/img521/7210/mapcompositeos0.jpg
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===Buildings===
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Below is a typical Roman building tree
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http://img404.imageshack.us/img404/9558/romanbldgtreewm5.jpg
  
 
===Options System===
 
===Options System===

Revision as of 01:31, 10 July 2007

Template:Mod

Latest News

IBFD big.jpg

Previews for v 7.04 available in the IBFD subforum --RGyG 02:14, 10 July 2007 (CDT)

INVASIO BARBARORUM v7 (contained in mod-folder) and the 7.03 patch have been released. For more information visit their subforum or download the mod here

Overview

History

Invasio Barbarorum was originally known as Invasio Barbarorum: Flagellum Dei (IBFD) but the current mod leader decided that the name is too specific for the period of Attila the Hun (known as the scourge of God).

General Information

It is a comprehensive modification for BI with a series of campaigns focusing on the late Roman Empire. Sub mods include Rio's IBFD and Goth's Imperium Julianorum.


Setting

Invasio Barbarorum is set in 410AD, the year of the Sack of Rome, at the time of the great migrations, in the Late Roman Empire, at the start of the Dark Ages.

Features

Factions

The modification has the following factions:

The Map

mapcompositeos0.jpg

Buildings

Below is a typical Roman building tree

romanbldgtreewm5.jpg

Options System

IBFD has an options system that allows you to make alterations to the way the mod plays to suit your own preferences. Features that can be changed in the options system include:

  • Whether hording and shadowing is enabled for certain factions
  • Choice of Interface
  • Enable intro movie
  • Optional additional loading screens
  • Variations on scripts used
  • Sky mod option
  • Revised vegetation option
  • Optional new strat map models

External Links

IBFD hosted mod forum at TWC