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<div class="TWCportal_1">
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<span style="font-size: 188%">Welcome to Modding on the TWC Wiki</span>
=Welcome to Modding on the TWC Wiki=
 
 
<center>[[File:Modding_portal_pic.png]]<br>
 
<center>[[File:Modding_portal_pic.png]]<br>
<big>All the '''[[Total War Series]]''' games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.  This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications. 
 
  
On TWC each game has its own '''Modding Workshop''' section and sections where mods can be posted and discussed, additionally;  
+
<big>All the '''[[Total War Series]]''' games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications has contributed to the Total War games' ongoing success.</big></center> 
 +
 
 +
This page is not the place to find modifications, please refer to each individual game portal or '''[[:Category:Mods]]''' for that, here you will find links to advice on how to make your own modifications. 
 +
 
 +
*On TWC each game has its own '''Modding Workshop''' section and sections where mods can be posted and discussed, additionally;  
 
*'''[https://www.twcenter.net/forums/downloads.php TWC Downloads]''' provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.  
 
*'''[https://www.twcenter.net/forums/downloads.php TWC Downloads]''' provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.  
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*TWC's '''[[Mod Register]]''' is available to provide basic information about a mod together with useful links and a permission statement.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
 
*Modders can apply for '''Hosted Forums''' by contacting {{ModdingHex}}.  
</big></center>
 
</div>
 
<div class="TWCportal_1">
 
=Warscape Engine=
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  </center>
 
  
<div class="TWCRsection TWCRgroup">
+
{{TOC right}}
<div class="TWCRcol span_2_of_3">
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==Warscape Engine Modding Overview==
<div class="TWCportal_2">
+
TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Three Kingdoms]], there are similar tools and principles used in modding these games.  Some, but not all, of the games benefit from Assembly Kit tools released by CA.
==Warscape Modding News==
+
 
====Official CA Tool Updates====
+
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips] - at totalwar.com
*Please enter here
+
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] - at totalwar.com
</div></div>
+
 
<div class="TWCRcol span_1_of_3">
+
===Total War: Three Kingdoms Modding===
<div class="TWCportal_2">
+
See:
==Modding Britannia==
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* '''[https://www.twcenter.net/forums/forumdisplay.php?2278-Total-War-Three-Kingdoms-Mod-Workshop Three Kingdoms Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2284-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
====Main Links====
+
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
+
 
:* [https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
+
===Total War Saga: Thrones of Britannia Modding===
</div></div></div>
+
See:
<div class="TWCRsection TWCRgroup">
+
* '''[https://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Thrones of Britannia Modding Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
<div class="TWCRcol span_1_of_3">
+
 
<div class="TWCportal_2">
+
===Total War: Warhammer I & II Modding===
==Modding Warhammer==
+
Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry [https://www.totalwar.com/blog/total-war-warhammer-assembly-kit-terry-quick-start-guide/ here].  Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles.
====Main Links====
+
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>'''
+
Find further information:
 +
* '''[[Total War: Warhammer - Modding Index]] - on TWC Wiki
 +
* '''[https://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop]''' - on TWC, and the '''[https://www.twcenter.net/forums/forumdisplay.php?2202-Tools-Tutorials-and-Resources Tools, Tutorials and Resources section]'''
  
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]
+
===Modding Attila===
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] at totalwar.com
 
*[https://www.twcenter.net/forums/forumdisplay.php?2202 Modding Tutorials on TWC]
 
====Tutorials & Resources====
 
* [https://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 
* [http://forums.totalwar.com/discussion/191511/community-battle-map-design-best-practices Community Battle Map Best Design Practices]
 
* [https://www.twcenter.net/forums/showthread.php?748344 How to add a custom siege map to the campaign]
 
* [https://www.twcenter.net/forums/showthread.php?736979-Looking-for-a-simple-Middenland-unlock&p=15072745&viewfull=1#post15072745 Faction Unlocker tutorial]
 
* [https://www.twcenter.net/forums/showthread.php?52574 Warhammer Tutorials in the Scriptorium]
 
====Tools====
 
*[http://wiki.totalwar.com/w/Total_War_WARHAMMER_Assembly_Kit_Terry Assembly Kit Terry]
 
*[https://www.twcenter.net/forums/showthread.php?730823 Pack File Manager]
 
*[https://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
 
</div></div>
 
<div class="TWCRcol span_1_of_3">
 
<div class="TWCportal_2">
 
==Modding Attila==
 
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
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*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
*[https://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
</div></div>
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<div class="TWCRcol span_1_of_3">
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===Modding Rome II===
<div class="TWCportal_2">
 
==Modding Rome II==
 
  
 
====Main Links====
 
====Main Links====
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*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
 
*[https://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
  
</div></div></div>
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<div class="TWCRsection TWCRgroup">
+
===Modding Shogun 2===
<div class="TWCRcol span_1_of_3">
 
<div class="TWCportal_2">
 
==Modding Shogun 2==
 
 
====Main Links====
 
====Main Links====
 
*''' <big>[https://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
 
*''' <big>[https://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[https://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
</div></div>
+
 
<div class="TWCRcol span_1_of_3">
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===Modding NTW===
<div class="TWCportal_2">
 
==Modding NTW==
 
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
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*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 
*[https://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
</div></div>
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<div class="TWCRcol span_1_of_3">
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===Modding ETW ===
<div class="TWCportal_2">
 
==Modding ETW ==
 
 
====Main Links====
 
====Main Links====
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 
* '''<big>[https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
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* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
* [https://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
</div></div></div></div>
+
 
+
==TW Engine 2 Overview==
<div class="TWCportal_1">
+
TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical
=TW Engine 2=
+
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
<div class="TWCRsection TWCRgroup">
 
<div class="TWCRcol span_1_of_2">
 
<div class="TWCportal_2">
 
 
==Modding Medieval II: Total War==
 
==Modding Medieval II: Total War==
  
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[https://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
</div></div>
+
 
<div class="TWCRcol span_1_of_2">
 
<div class="TWCportal_2">
 
 
==Modding Rome: Total War==
 
==Modding Rome: Total War==
 
====Overview====
 
====Overview====
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[https://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
*[http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
</div></div></div></div>
 
<div class="TWCportal_2">
 
=TW Engine 1=
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]].</big>
 
  
* <big>[https://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
+
==TW Engine 1 Overview==
</center>
+
<big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]].</big>
 +
 
 +
*[https://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
 +
 
 
<br>
 
<br>
 
<br>
 
<br>
 
<center>{{TWPortalsPics}}</center>
 
<center>{{TWPortalsPics}}</center>
  
__NOTOC__
 
  
 
[[Category: Modding]]
 
[[Category: Modding]]
 
[[Category: Portals]]
 
[[Category: Portals]]

Revision as of 06:03, 9 May 2020

Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, but the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications has contributed to the Total War games' ongoing success.

This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications.

  • On TWC each game has its own Modding Workshop section and sections where mods can be posted and discussed, additionally;
  • TWC Downloads provides a categorised hosting facility for mods and tools, files up to 100mb can be hosted directly on TWC, larger files hosted off-site can be linked to from the download pages.
  • TWC's Mod Register is available to provide basic information about a mod together with useful links and a permission statement.
  • Modders can apply for Hosted Forums by contacting lolIsuck & Dismounted Feudal Knight.

Warscape Engine Modding Overview

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Three Kingdoms, there are similar tools and principles used in modding these games. Some, but not all, of the games benefit from Assembly Kit tools released by CA.

Total War: Three Kingdoms Modding

See:


Total War Saga: Thrones of Britannia Modding

See:

Total War: Warhammer I & II Modding

Warhammer benefits from an Assembly Kit released by CA, view the quick start guide for Terry here. Please note that due to the Games Workshop licensing Warhammer has a more restrictive EULA for modding than the other titles.

Find further information:

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

Modding Rome II

Main Links

Useful Links

Tutorials and Resources

Tools


Modding Shogun 2

Main Links

Tutorials and Resources

Tools

Modding NTW

Main Links

Useful Tutorials

Basic Tutorials

General Tutorials


Useful Resources


Essential Tools

Modding ETW

Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials

TW Engine 2 Overview

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 Overview

TW Engine 1 was used for Shogun: Total War and Medieval: Total War.



Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal