Difference between revisions of "Total War: Pharaoh"
m (oops) |
(I was hoping more for the page but I am clearly not getting farther: see the previous revision for some ideas what else to include if you're interested in expanding, otherwise this will be published as such) |
||
Line 20: | Line 20: | ||
The game takes a more narrow approach to the campaign than previous games, focusing on the immediate area of Egypt and the territories it expanded to in its zenith. The scale of the map is smaller than most mainline titles and players experienced with Troy report many similar aspects from interface design to the overall feel of the game, however unlike its immediate historical predecessors it moves away from mythology and goes back to a more strictly historically authentic design. Factions are based around characters rather than fully organized states, with each faction vying for political and military influence. While building in power the player can take part in a side game to acquire political office. | The game takes a more narrow approach to the campaign than previous games, focusing on the immediate area of Egypt and the territories it expanded to in its zenith. The scale of the map is smaller than most mainline titles and players experienced with Troy report many similar aspects from interface design to the overall feel of the game, however unlike its immediate historical predecessors it moves away from mythology and goes back to a more strictly historically authentic design. Factions are based around characters rather than fully organized states, with each faction vying for political and military influence. While building in power the player can take part in a side game to acquire political office. | ||
− | Pharaoh launched with both praise and criticism, beginning with mixed reviews. Critics point to lacking innovation and underwhelming content for a full price flagship entry to the series. | + | Pharaoh launched with both praise and criticism, beginning with mixed reviews corresponding to other controversies with Creative Assembly in 2023. Critics point to lacking innovation and underwhelming content for a full price flagship entry to the series. Fans of the project highlight its decently polished campaign despite the smaller scale and some of its immersive battle features. |
− | |||
− | |||
</div> | </div> | ||
Line 30: | Line 28: | ||
==General Information== | ==General Information== | ||
− | |||
− | |||
===Campaign Map and Mechanics=== | ===Campaign Map and Mechanics=== | ||
Total War: Pharaoh's campaign map covers Egypt, the conventional "Holy Land" and Anatolia. Over the course of the game various challenges are added, including an increase in natural disasters, the arrival Sea People invasions, and other challenges particularly affecting public order to simulate the late Bronze Age collapse. The campaign start is quite customizable with the player able to affect starting positions, the conditions of natural disasters, and resource distribution - a more granular way to set up campaign difficulty than older titles. | Total War: Pharaoh's campaign map covers Egypt, the conventional "Holy Land" and Anatolia. Over the course of the game various challenges are added, including an increase in natural disasters, the arrival Sea People invasions, and other challenges particularly affecting public order to simulate the late Bronze Age collapse. The campaign start is quite customizable with the player able to affect starting positions, the conditions of natural disasters, and resource distribution - a more granular way to set up campaign difficulty than older titles. | ||
− | |||
− | |||
===Battle Mechanics=== | ===Battle Mechanics=== | ||
Pharaoh brings new combat mechanics to the game including: dynamic weather with consequential effect on the battlefield (such as thunderstorms and sandstorms), indication of degrading armor while in combat, spreading fire if one is set on the battlefield, and unit stances to change how units behave when commanded to move. For example, units in a stance to fall back will move backwards, without exposing their front to attack. Various mechanics included in Pharaoh are may be recognized from the late Total War: Arena multiplayer title. | Pharaoh brings new combat mechanics to the game including: dynamic weather with consequential effect on the battlefield (such as thunderstorms and sandstorms), indication of degrading armor while in combat, spreading fire if one is set on the battlefield, and unit stances to change how units behave when commanded to move. For example, units in a stance to fall back will move backwards, without exposing their front to attack. Various mechanics included in Pharaoh are may be recognized from the late Total War: Arena multiplayer title. | ||
− | |||
− | |||
===Playable Factions=== | ===Playable Factions=== | ||
Line 58: | Line 50: | ||
* Suppiluliuma II | * Suppiluliuma II | ||
* Kurunta | * Kurunta | ||
− | |||
− | |||
==Reviews and Media== | ==Reviews and Media== | ||
Pharaoh has received generally positive critical reviews, but has also been the source of substantial controversy which may be considered a turning point for how Creative Assembly develops its titles. It has received praise for its execution of the grand campaign and some of the interesting mechanics included, but heavy criticism for its limited scope, overall limited innovation and high price for what many find to be a Saga-level of content. Surrounding its launch has been community criticism of Creative Assembly's handling of their games, and heavy turbulence in the studio including the cancellation of an unrelated high-budget project and heavy layoffs. | Pharaoh has received generally positive critical reviews, but has also been the source of substantial controversy which may be considered a turning point for how Creative Assembly develops its titles. It has received praise for its execution of the grand campaign and some of the interesting mechanics included, but heavy criticism for its limited scope, overall limited innovation and high price for what many find to be a Saga-level of content. Surrounding its launch has been community criticism of Creative Assembly's handling of their games, and heavy turbulence in the studio including the cancellation of an unrelated high-budget project and heavy layoffs. | ||
− | |||
− | |||
Critic reviews: | Critic reviews: | ||
* [https://www.ign.com/articles/total-war-pharaoh-review IGN] | * [https://www.ign.com/articles/total-war-pharaoh-review IGN] | ||
* [https://www.polygon.com/reviews/23899816/total-war-pharaoh-review-creative-assembly Polygon] | * [https://www.polygon.com/reviews/23899816/total-war-pharaoh-review-creative-assembly Polygon] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</div></div> | </div></div> | ||
Line 85: | Line 66: | ||
*[https://www.twcenter.net/forums/forumdisplay.php?1862-Total-War-Pharaoh-General-Discussion General Discussion] | *[https://www.twcenter.net/forums/forumdisplay.php?1862-Total-War-Pharaoh-General-Discussion General Discussion] | ||
*[https://www.twcenter.net/forums/forumdisplay.php?2311-Total-War-Pharaoh-AARs Create a Pharaoh AAR!] ([[AAR|What's that?]]) | *[https://www.twcenter.net/forums/forumdisplay.php?2311-Total-War-Pharaoh-AARs Create a Pharaoh AAR!] ([[AAR|What's that?]]) | ||
− | + | <br> | |
− | |||
</div> | </div> | ||
<div class="TWCportal_3"> | <div class="TWCportal_3"> | ||
==System Requirements== | ==System Requirements== | ||
− | As given through Steam: | + | As given through the [https://store.steampowered.com/app/1937780/Total_War_PHARAOH/ Steam Store]: |
'''Minimum System Requirements:''' | '''Minimum System Requirements:''' | ||
Line 111: | Line 91: | ||
{{TWPortalsPics}} | {{TWPortalsPics}} | ||
− | == | + | ==See also== |
− | + | * [https://pharaoh.totalwar.com/ Official Pharaoh Site] | |
− | |||
− | * [https://pharaoh.totalwar.com/ Official | ||
− | |||
− | |||
<div style="text-align: center;"> | <div style="text-align: center;"> |
Revision as of 04:07, 11 December 2023
Welcome to Total War: Pharaoh on the TWC Wiki
Released released in October 2023, this title focuses on the turbulent days of ancient Egypt, set in the late bronze age much like the thematically similar Total War Saga: Troy.
Overview
Total War: Pharaoh is described on Steam:
- "In Total War: PHARAOH, the newest entry in the award-winning grand strategy series, immerse yourself in ancient Egypt at the zenith of its power and experience the dramatic events that threaten its destruction. With dynamic real-time battles and incredible turn-based empire management, can you rise above your adversaries to become Egypt’s last great Pharaoh and stand against the collapse of an iconic civilisation?"
The game takes a more narrow approach to the campaign than previous games, focusing on the immediate area of Egypt and the territories it expanded to in its zenith. The scale of the map is smaller than most mainline titles and players experienced with Troy report many similar aspects from interface design to the overall feel of the game, however unlike its immediate historical predecessors it moves away from mythology and goes back to a more strictly historically authentic design. Factions are based around characters rather than fully organized states, with each faction vying for political and military influence. While building in power the player can take part in a side game to acquire political office.
Pharaoh launched with both praise and criticism, beginning with mixed reviews corresponding to other controversies with Creative Assembly in 2023. Critics point to lacking innovation and underwhelming content for a full price flagship entry to the series. Fans of the project highlight its decently polished campaign despite the smaller scale and some of its immersive battle features.
General Information
Campaign Map and Mechanics
Total War: Pharaoh's campaign map covers Egypt, the conventional "Holy Land" and Anatolia. Over the course of the game various challenges are added, including an increase in natural disasters, the arrival Sea People invasions, and other challenges particularly affecting public order to simulate the late Bronze Age collapse. The campaign start is quite customizable with the player able to affect starting positions, the conditions of natural disasters, and resource distribution - a more granular way to set up campaign difficulty than older titles.
Battle Mechanics
Pharaoh brings new combat mechanics to the game including: dynamic weather with consequential effect on the battlefield (such as thunderstorms and sandstorms), indication of degrading armor while in combat, spreading fire if one is set on the battlefield, and unit stances to change how units behave when commanded to move. For example, units in a stance to fall back will move backwards, without exposing their front to attack. Various mechanics included in Pharaoh are may be recognized from the late Total War: Arena multiplayer title.
Playable Factions
At launch, the player may choose to command one of eight leaders who represent the three power factions of the time period.
Ancient Egypt
- Seti II
- Amenmesse
- Twosret
- Ramesses III
The Canaanites
- Bay
- Irsu
Hittite Empire
- Suppiluliuma II
- Kurunta
Reviews and Media
Pharaoh has received generally positive critical reviews, but has also been the source of substantial controversy which may be considered a turning point for how Creative Assembly develops its titles. It has received praise for its execution of the grand campaign and some of the interesting mechanics included, but heavy criticism for its limited scope, overall limited innovation and high price for what many find to be a Saga-level of content. Surrounding its launch has been community criticism of Creative Assembly's handling of their games, and heavy turbulence in the studio including the cancellation of an unrelated high-budget project and heavy layoffs.
Critic reviews:
System Requirements
As given through the Steam Store:
Minimum System Requirements:
- OS: Windows 10 64-Bit
- Processor: Intel i3-2100 / AMD FX-4300
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 660 / AMD R9 270
- Storage: 50 GB available space
Recommended Requirements:
- OS: Windows 10 64-Bit
- Processor: Intel i5-6600/Ryzen 5 2600X
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1660 Ti / AMD RX 480
- Storage: 50 GB available space
See also