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Difference between revisions of "Publius"

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Publius joined TotalWarCenter.net on March 12, 2006.  He is presently an Administrator for TotalWarCenter.net, functioning primarily as the CA Liaison and Total War Community Administrator alongside good friend, [[Halie Satanus]].  He also enjoys long walks on the beach and romantic candle-lit dinners.  Read on if you like what you see...
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Publius joined TotalWarCenter.net on March 12, 2006.  He is presently an Administrator for TotalWarCenter.net, functioning primarily as the CA Liaison and Total War Community Administrator alongside good friend and fellow admin, [[Halie Satanus]].  He also enjoys long walks on the beach and romantic candle-lit dinners.  Read on if you like what you see...
  
 
==Early Times==
 
==Early Times==

Revision as of 23:39, 25 September 2007

Publius joined TotalWarCenter.net on March 12, 2006. He is presently an Administrator for TotalWarCenter.net, functioning primarily as the CA Liaison and Total War Community Administrator alongside good friend and fellow admin, Halie Satanus. He also enjoys long walks on the beach and romantic candle-lit dinners. Read on if you like what you see...

Early Times

Having first come to TWC, Publius' initial interests were in one thing - Rome: Total War. Playing it near non stop for about three months, he had gradually begun modifying his own version of the game, mainly adding units and altering statistics. The first unit he ever successfully coded into a game was a Myrmidon unit, and oh what exciting times! Asking for advice (and occasionally giving it) Publius soon came to love the thriving mod community present on TWC.

Modding Career

  • Arthurian Total War: 2D Artist, primarily GUI, banners, some unit texturing
  • Imperium Total War (now deceased): Texture Artist, working primarily on the Barbarian factions. His work for Imperium was cut short by the modification's death.
  • Byzantium Total War (now deceased): 2D Artist, primarily faction icons
  • Rome Total Realism 7.0: GFX Coordinator, Unit Artist (modeling/texturing)