Traits: Difference between revisions
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Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. | Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. | ||
===Guides to Traits in Gameplay:=== | |||
*[http://forums.totalwar.org/vb/showthread.php?t=87740 Governor and general guide] by [[Kobal2fr]], includes information on traits in M2TW. | |||
==Modding Information== | ==Modding Information== | ||
*See [[export_descr_character_traits.txt]] | *See [[export_descr_character_traits.txt]] | ||
[[Category:Medieval 2 Information]] | [[Category:Medieval 2 Information]] | ||
[[Category:RTW Information]] | [[Category:RTW Information]] | ||
Revision as of 04:16, 17 October 2007
Overview
Traits are used in both the Rome: Total War and Medieval II: Total War games to control character attributes. For example; how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.
Traits are assigned according to triggers that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.
Guides to Traits in Gameplay:
- Governor and general guide by Kobal2fr, includes information on traits in M2TW.
