Difference between revisions of "Rebels (RTW Faction)"
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An unplayable faction found in all of the Total War games, rebels are unique faction. They represent all minor states and nations that are not in game. When city has small public order , usually below 70% , rebellion will occur. When city rebels there are two options: | An unplayable faction found in all of the Total War games, rebels are unique faction. They represent all minor states and nations that are not in game. When city has small public order , usually below 70% , rebellion will occur. When city rebels there are two options: | ||
Revision as of 13:40, 6 March 2008
Rebels (RTW Faction) | |
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Name: | Rebels |
From Game: | Total War Series |
Religion: | Variable |
Culture: | variable |
Playable: |
An unplayable faction found in all of the Total War games, rebels are unique faction. They represent all minor states and nations that are not in game. When city has small public order , usually below 70% , rebellion will occur. When city rebels there are two options:
- It will become a Rebel city and will have average army consisted of units that usually can be recruited there
- Instead of revolting to the Rebels it will return to its historical owner, ex. Cyrene often revolts and becomes Greek or Macedon
There are also various brigands that represent thieves, robbers and such... They will appear inside territories and regions under control of other factions including yours. They must be repelled fast because they do things that will hurt your economy:
- devastation- simulating the destruction of roads , villages and everything around them hurting your economy
- blocked roads- when brigands stand near your roads they will block part of the trade income for that settlement
- capture watchtowers- if rebels come upon your watchtower they will capture it reducing your view over enemy territory
There are also sea brigands known as pirates. When they occur they prey upon passing ships and sometimes are brave enough to blockade a port, but when your fleet is docked it is safe in most cases.
The most powerful rebels are the Amazons in Hyperboria. They are peaceful at first, and will not attack or wander out of their own region, but if they just came out of a revolt, they will pursue the previous owners to the edge and back. Their only units originally are Amazon Chariots (which are bad enough), but after a revolt they will also have a rebel general calvary and a few peasents - all full gold-shields and weapons - but can easily be put down if you have a lot of archers and spearmen (and I mean pikes, not some cheap Triarii or something like that. Also use heavy calvary such as Cataphracts, as they are hard to kill and will be able to clear the chariots for you.
There is also a rumor that they can recruit the fabled Yubtseb elephants, which are the elephants spawned when the oliphaunt cheat is used, but it might just be a rumor.
In Barbarian Invasion the rebels start with the following settlements:
- Campus Frisii (Tribus Frisii)
- Colonia Agrippina (Germania inferior)
- Campus Chattii (Tribus Chattii)
- Campus Marcomanni (Tribus Marcomanni)
- Campus Quaddi (Tribus Quadi)
- Campus Lazyges (Tribus Lazyges)
- Campus Barbaricum (Locus Barbaricum)
- Vicus Vandali (Tribus Vandali)
- Campus Sarmatae (Locus Sarmatae)
- Campus Alanni (Tribus Alanni)
- Campus Sakae (Tribus Sakae)
- Kotais (Colchis)
- Dumatha (Arabia Inferior)
- Petra (Nabataea)