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Difference between revisions of "A Proper Empire: Terra Incognita"

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(Overview)
(Overview)
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Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns.
 
Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns.
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Click here for TWC [http://www.twcenter.net/forums/showthread.php?t=265610 APE:TI] link.
 
Click here for TWC [http://www.twcenter.net/forums/showthread.php?t=265610 APE:TI] link.
  

Revision as of 15:20, 2 June 2009

Template:Mod3

Overview

A Proper Empire balances combat, morale, and battlefield effects. Pricing changes in units, buildings, and research costs will challenge you but new units, new technologies, and additional benefits from many other changes to Empire will be available.


Terra Incognita adds a strategy-focused mod for A Proper Empire. Enjoy exciting new features like Manpower and Supply, a completely rebalanced economy and, most importantly, an exhilarating new gameplay feeling. The aim of Terra Incognita is to present the player with ways to employ diverse strategies and present him with interesting decision that offer meaningful choices.


Thanks to major contributions from members all across the community the mod now contains additional unit textures, improved smoke and sounds, historically accurate battalion/naval flags. Also included; over half a dozen new units, with more to come -- there are even compatible additional unit packs provided by members of the community!


Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns.

Click here for TWC APE:TI link.

Features

  • Trasibulos UI, Naval & Land Flags (Republic/Monarchy) Retextures
  • MechDonald's Blood, Smoke, and Sound Mod
  • Captain Cox's Load screens
  • Remo's retextures
  • Sinuhet Formations
  • Waronmar's pipmod
  • Swiss Halberdier's AUM (a few units included in APE)

Made for APE

  • Removal of fire and advance and volley fire
  • New useful technologies
  • Historical units
  • Historical accuracy (effectiveness/cost/governments/relations between nations)
  • Balanced combat
  • Improved AI (Campaign and Battle)
  • Fixed Taxes and other bugs that CA hasn't patched yet.
  • New units
  • Revamp of Empire's numbers. (Ex: movement and morale on terrain or in weather, combat timings (watch 2 infantrymen duking it out), misfires, etc.)
  • 3 turn campaigns
  • All factions playable


New Units

Team

Mod Leader- l33tl4m3r

Chesh

DrwHem

Mohamed612

SaDeR

Tan Zhi Han