Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Aztecs Details (M2TW Faction)"

From TWC Wiki
Jump to navigationJump to search
(Difficulties playing as the Aztecs in the Grand Campaign by Anonymous)
Line 1: Line 1:
 
{{FactionDetails}}
 
{{FactionDetails}}
 +
Have a look at the main [[Aztecs]] page for general information and facts regarding this faction.
  
 
== Overview ==
 
== Overview ==
 
The Aztecs is a "hidden" faction that is discovered only when the player has landed onto the New World territories and sights an Aztec army or settlement. As such they are normally not playable without modifiying thegame files.
 
The Aztecs is a "hidden" faction that is discovered only when the player has landed onto the New World territories and sights an Aztec army or settlement. As such they are normally not playable without modifiying thegame files.
 
  
 
== Military ==
 
== Military ==
 
The Aztecs' main strengths is large numbers of both melee and missile infantry, allowing them to swarm opposing armies and rain missles to whittle their numbers. Their main weaknesses is featuring no cavalry or artillery units in their roster, susceptible to routing in the presence of discharged firearms and cavalry units, and having poor armoour defense. Despite fielding large numbers the Aztecs can be easily routed by a technologically advanced enemy.
 
The Aztecs' main strengths is large numbers of both melee and missile infantry, allowing them to swarm opposing armies and rain missles to whittle their numbers. Their main weaknesses is featuring no cavalry or artillery units in their roster, susceptible to routing in the presence of discharged firearms and cavalry units, and having poor armoour defense. Despite fielding large numbers the Aztecs can be easily routed by a technologically advanced enemy.
 
  
 
== Religion ==
 
== Religion ==
 
The Aztec religion is classified as Pagan, making it difficult for any faction to consolidate their holdings in the New World.
 
The Aztec religion is classified as Pagan, making it difficult for any faction to consolidate their holdings in the New World.
 
  
 
== Unique features ==
 
== Unique features ==
 
The Aztecs have a set of unique traits that focus on Dread and Command, and their settlements consist of walls and a temple that is destroyed once the settlement is taken.
 
The Aztecs have a set of unique traits that focus on Dread and Command, and their settlements consist of walls and a temple that is destroyed once the settlement is taken.
 
  
 
== Strategies ==
 
== Strategies ==
 
Aztec armies rely on dread and numbers to defeat an opponent. Targeting their general in battle can quickly lead to a full-scale rout by the entire army. As they do not have any cavalry or artillery, gunpowder and cavalry units give the regualr factions a huge advantage over the Aztecs, as these can outmanouevre and outrange the infantry-based Aztec units.
 
Aztec armies rely on dread and numbers to defeat an opponent. Targeting their general in battle can quickly lead to a full-scale rout by the entire army. As they do not have any cavalry or artillery, gunpowder and cavalry units give the regualr factions a huge advantage over the Aztecs, as these can outmanouevre and outrange the infantry-based Aztec units.
 
  
 
== Modification ==
 
== Modification ==
 
The Aztecs are normally not playable in the Grand Campaign. To play as the Aztecs requires modifying the game files.
 
The Aztecs are normally not playable in the Grand Campaign. To play as the Aztecs requires modifying the game files.

Revision as of 08:14, 26 June 2009

1024px-Unbalanced scales.svg.png This is a Faction Details article or section.
Information herein is based on players individual experiences and may not be independently verifiable. In the event of a disagreement please discuss on the talk page.

Have a look at the main Aztecs page for general information and facts regarding this faction.

Overview

The Aztecs is a "hidden" faction that is discovered only when the player has landed onto the New World territories and sights an Aztec army or settlement. As such they are normally not playable without modifiying thegame files.

Military

The Aztecs' main strengths is large numbers of both melee and missile infantry, allowing them to swarm opposing armies and rain missles to whittle their numbers. Their main weaknesses is featuring no cavalry or artillery units in their roster, susceptible to routing in the presence of discharged firearms and cavalry units, and having poor armoour defense. Despite fielding large numbers the Aztecs can be easily routed by a technologically advanced enemy.

Religion

The Aztec religion is classified as Pagan, making it difficult for any faction to consolidate their holdings in the New World.

Unique features

The Aztecs have a set of unique traits that focus on Dread and Command, and their settlements consist of walls and a temple that is destroyed once the settlement is taken.

Strategies

Aztec armies rely on dread and numbers to defeat an opponent. Targeting their general in battle can quickly lead to a full-scale rout by the entire army. As they do not have any cavalry or artillery, gunpowder and cavalry units give the regualr factions a huge advantage over the Aztecs, as these can outmanouevre and outrange the infantry-based Aztec units.

Modification

The Aztecs are normally not playable in the Grand Campaign. To play as the Aztecs requires modifying the game files.