Difference between revisions of "Chivalry II: The Sicilian Vespers"
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*6 Different Time-periods | *6 Different Time-periods | ||
− | + | :Late Dark Age | |
− | + | :Early Middle Ages | |
− | + | :Late Middle Ages | |
− | + | :High Middle Ages | |
− | + | :Early Renaissance | |
− | + | :High Renaissance | |
==Mod Team== | ==Mod Team== |
Revision as of 11:17, 23 July 2009
Contents
Overview
Chivalry II: The Sicilian Vespers mod project features campaigns from the Late Dark Ages, Early, High and Late Middle-ages and the Early and High Renaissance. The mod incorporates minimods to improve the overall quality, for example Regions & Provinces, Ultimate AI 1.5 and many more. Sicilian Vespers alters and adds content for the map, factions, units, combat, traits&ancillaries, characters, tech-tree, buildings, scripts, graphics.
Features
Through the use of many mini-mods and the creations of the team, Chivalry II: The Sicilian Vespers has a lot of unique features, units, graphics and more. For example:
- SicilianVespers Launcher menu, for era configuration.
- A new map, provided by the Regions & Provinces map mini-mod.
- Six new provinces:
- Malta
- Majorca
- Corfu
- Negroponte
- Morea
- Chios
- Improved AI by the Ultimate AI mini-mod
- DB Heraldry for Regions & Provinces, including:
- Heraldry for all regions
- New ancillary images
- Royal titles for faction, King of ... (non-transferable)
- Other transferable royal titles, for example:
- King of Bohemia
- Duke of Burgundy
- King of Jerusalem
- and more...
- Caliph titles:
- Caliph of Cairo
- Caliph of Bagdad
- Caliph of Cordoba
- Byzantium Armor Progression
- Burrek's Knights & Knaves
- 5 new factions:
- The Catalans/Kingdom of Aragon
- The Angevins/County of Anjou
- The Armenian/Kingdom of Armenia
- The Serbs/Zupanate of Serbia
- The Bulgarians/Tsardom of Bulgaria
- 6 Different Time-periods
- Late Dark Age
- Early Middle Ages
- Late Middle Ages
- High Middle Ages
- Early Renaissance
- High Renaissance
Mod Team
Mod Creator, Leader and Director:
- Coding, Scripting, Mapping and Skinning
- Implementing of Sub/Mini-Mods etc.
Contributor/s:
- DaVinci (with/since v2.1)
- Coding (Combat and Tech-Tree Balancing)
- Mod Design Consulting (internal since ca. v1.2)
Free-Lancers:
Different Contributors as Faction Consultants etc.