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Difference between revisions of "Skirmish Warfare"

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Attempts to catch a purely skirmish army usually failed, due to the proficiency of such armies in mobility; generally, unless a mistake was made by the opposing army, the only way to counter skirmish armies was to skirmish yourself. The resulting battle is known as a ''missile war''.
 
Attempts to catch a purely skirmish army usually failed, due to the proficiency of such armies in mobility; generally, unless a mistake was made by the opposing army, the only way to counter skirmish armies was to skirmish yourself. The resulting battle is known as a ''missile war''.
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[[Category:Total War Series]]

Revision as of 04:58, 4 January 2011

Warfare & Tactics in:

Warfare and tactics in TW.jpg
The Total War Series

Games

Shogun: Total War
Medieval: Total War
Rome: Total War
Medieval II: Total War
Empire: Total War
Napoleon: Total War

Battle map

Land
Sea

Tactics
Attrition warfare
Rush
Maneuver warfare
Siege
Turtling
Skirmish Warfare
Guides
Infantry Tactics in Empire: Total War


The term Skirmish Warfare refers to the tactic of continually retreating your forces out of range of enemy forces, while using superior missile troops to destroy opposing ranged threats. It is often used in multiplayer as a counter to an enemy's superior melee army.

Details

History in Total War

The need for skirmishing troops originally came about in Shogun: Total War when facing an army with superior melee troops. Actually, skirmish tactics had been used in other strategy games before, but the scale and morale system of Total War allowed skirmish warfare to be employed at a larger scale than ever before, with devastating effects.

Attempts to catch a purely skirmish army usually failed, due to the proficiency of such armies in mobility; generally, unless a mistake was made by the opposing army, the only way to counter skirmish armies was to skirmish yourself. The resulting battle is known as a missile war.