Difference between revisions of "Rebels (M2TW Faction)"
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Long- Hold 100 regions and the Rome and Tenochtitlan Provinces | Long- Hold 100 regions and the Rome and Tenochtitlan Provinces | ||
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+ | '''Gameplay''' | ||
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+ | There are a few things to get used to while playing as the rebels. | ||
+ | |||
+ | -The only naval unit that the rebels can create is a war galley | ||
+ | |||
+ | -If you lose a battle all your forces that participated in the battle will be killed | ||
+ | |||
+ | -Armies and agents come onto the map at random | ||
+ | |||
+ | -You start with negitive florins | ||
+ | |||
+ | -You may (although rare) get a region because it rebeled |
Revision as of 13:36, 18 June 2011
Rebels are an unplayable faction in M2TW. If you make them playable using by editing the descr_strat.txt file they will apprear as "slave" instead of rebel.
Agents
-Heritics
-Witch
Victory Conditions
Short- Hold 80 regions and the Rome Province
Long- Hold 100 regions and the Rome and Tenochtitlan Provinces
Gameplay
There are a few things to get used to while playing as the rebels.
-The only naval unit that the rebels can create is a war galley
-If you lose a battle all your forces that participated in the battle will be killed
-Armies and agents come onto the map at random
-You start with negitive florins
-You may (although rare) get a region because it rebeled