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Difference between revisions of "Fellahin Musketeers (ETW Unit)"

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*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
 
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*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]
 
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]
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[[Category:Empire Total War Units]]

Revision as of 11:57, 5 September 2011

These musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.


Fellahin Musketeers (ETW Unit)
Fellahin musketeers.jpg
Class Militia
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Middle East
Recruitment Cost 660
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

For all its smoke and noise, handling the smoothbore, muzzle-loading musket can be taught to all but the most stupid of men. Once the basic skills of loading have been mastered, it is simply a matter of pointing the loud end at the enemy and pulling the trigger. It is in God's hands as to what happens next!

Even the most inexperienced or cack-handed of peasants can be useful with a musket in his hands. The noise of a volley is often enough to frighten, and any casualties in the enemy ranks are a bonus.

Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.

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