Difference between revisions of "ReallyBadAI Battle System"
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==Description== | ==Description== | ||
− | + | This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer. | |
==Features== | ==Features== |
Revision as of 13:25, 14 September 2011
ReallyBadAI Battle System | |
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Platform: | Medieval 2: Total War, Kingdoms expansion |
Mod Type: | AI improvement |
Era: | Vanilla M2TW |
Mod Leader: | Germanicu5 |
Release Status: | Released, available to download |
Forum: | Forum |
Description
This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer.
Features
- Most aggressive outflanking around
- Much improved overall AI performance
- Heavily customised AI formations, improved player formations
- Very efficient skirmishing
- Cavalry avoiding spears
- Corrected pathfinding
- Countless fixes, tweaks, balancing changes
- Limited possibility of exploit use
- Optional Battle AI and Content Switcher (currently for SS and TATW)
Team & Credits
- Germanicu5 as creator of mod
Version History
- 5.13 is the current version
- 5.04: fixed odd custom battle deployment CTDs
- 5.03: a fix for setup file, TATW-related
- 5.02: typo correction for ReallyBadAI Hardcore target files
- 5.01: corrects TATW installation issues and changes installation directory to "mods", so that you can install AI in parent directory of any custom mod folder (if you have a standalone mod folder, setup file will work now as intended).