Difference between revisions of "DragonDawn: Total War"
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! style="background-color: #F4E9DF;" | Forum: | ! style="background-color: #F4E9DF;" | Forum: | ||
| {{{forum|<noinclude>[http://www.twcenter.net/forums/forumdisplay.php?f=1800 Forum on TWC]</noinclude>}}} | | {{{forum|<noinclude>[http://www.twcenter.net/forums/forumdisplay.php?f=1800 Forum on TWC]</noinclude>}}} | ||
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+ | ! colspan="2" style="font-size:110%; text-align: center; background-color: #F4E9DF;" style="background-color: #F4E9DF;" | Campaign Map: | ||
+ | {{{map|<noinclude>[[Image:DragonbornMap.png|240px]]</noinclude>}}} | ||
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+ | Use this template for all mods that have a new campaign map. | ||
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Revision as of 12:07, 26 November 2011
DragonDawn: Total War | |
---|---|
Platform: | Medieval 2 - Kingdoms expansion |
Mod Type: | Total conversion |
Mod Leader: | Squeaks |
Release Status: | Soon to be released |
Forum: | Forum on TWC |
Campaign Map: |
Use this template for all mods that have a new campaign map.
Introduction
Dragonborn is a fully realised full conversion of Medival Total War II: Kingdoms, set in the Universe of Dragonborn. Dragonborn is a unique and non-commercial High-Fantasy setting that was written over a period of ten years.
Features
- 24 unique factions
The Team
- TEAM LEADER
- MODELERS
- Squeaks
- Turambar and Death
- Banditks
- Alreadyded
- Briarius
- Koultouras
- Huene
- Kolwen
- SKINNERS
- Squeaks
- Turambar and Death
- Quetzalcoatl
- Koultouras
- Kolwen
- Aruthiel
- CODING (includes Scripting)
- The Holy Pilgrim
- Banditks
- Skeleton of the West
- TNZ
- TWMadman
- Erutaron
- sheba021
- Kolwen
- LegionaryCohort
- Wigar
- 2D ART
- Cedric37
- Master Necromancer
- Aruthiel
- Death_Gladiator
- WRITERS
- Squeaks
- Beregond
- Borissomeone
- Jean=A=Luc
- Torvus
- Anuril
- MAPPING
- Colonel CLegg McClegg
- Russian Gondor
- Torvus