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Revision as of 09:22, 1 March 2012
Template:Mod Information Table (no map) DarthMod Napoleon is a standalone modification for Napoleon: Total War, which aims to bring the gameplay experience to a whole new level. Created by modders DARTH VADER & husserlTW, DarthMod Napoleon is a modification, that features vast amounts of gameplay tweaks, graphical tweaks, new units, new playable factions and AI fixes.
History
Following the release of previous DarthMod titles found here, DarthMod Napoleon was released at the end of 2011. DarthMod Napoleon got its own forums at the start of 2012 in January.
Description
DarthMod Napoleon is a modification, which the player can download here to further enhance the experience with Napoleon: Total War. This is done by focusing on gameplay, graphical & AI problems in the vanilla version of Napoleon: Total War, which are then rooted out, fixed & further enhanced. DarthMod Napoleon features all of these & numerous other enhancements in one package to make a simple & clean install.
Some submods included with DarthMod Napoleon are:
- Fire By Rank
- Ultimate SoundMod
- Pdguru's Mods
- Unit Pack Compatibility Project
- 40 Units per Army
- Larger Regimental Flags
Features
DarthMod Napoleon introduces a lot of new features & a bunch of older features as well, that have been further enhanced. The features in DarthMod Napoleon have been categorized below:
Land Battles
- Realistic movement rates, acceleration and physics effects provide natural looking visuals.
- Melee fights have been made more cinematic & charging has been tweaked to be more powerful, especially for some cavalry units.
- Realistic musket fire based on unit's accuracy and weapon characteristics.
- Cannons have been tweaked to fire more realistic trajectories and longer ranges.
- Morale effects are more dynamic. Now, morale can affect the enemy AI's decisions in the battlefield.
- Fatigue has been made more realistic. Not only do units get tired quickly after running, they also recover faster.
- Various unit statistic changes.
- In-game battle formations aren't perfectly aligned, to create a more "realistic" look.
- Unit experience rises more quickly.
- Grenades have been removed.
Various changes to the AI in land battles
- Battalion type attacks.
- Attacks in full unison & flanks lethally.
- Light Infantry more dangerous.
- AI artillery as a single battery.
- Smart AI general.
- Better coordinated cavalry attacks.
- Unit formations have been tweaked.
- AI assaults and fire are timed better.
- AI siege and river battles have been improved.
Naval Battles
- Ship statistics are now realistic.
- Naval morale is more dynamic (Surrender rather than fight to the death).
- Ships don't blow up as frequently.
- Cannons' solid shots do more damage to the crew and can deal lots of damage up close.
- Chains shots have been tweaked to have less range, but be more powerful.
Campaign Gameplay
- campaign AI has been improved significantly. (When to invade, defend & retreat etc...)
- AI focuses more on quality armies.
- AI bonuses per difficulty level have been removed.
- France is no longer as strong as in vanilla.
- Ships have more movement points.
- Traits increase more frequently.
- Diplomacy & allies are better.
- Government types are more diverse.
- Ministers have more bonuses.
New Playable Factions
- husserlTW's Napoleon Total Factions modification is included in DarthMod Napoleon, which adds a lot more playable factions.
New Units
- DarthMod Napoleon includes 142 new land units & 14 new naval units.
New Battle Effects
- Realistic smoke & visuals, blood & better explosions.
Full list of included features here.
The Team
- DARTH VADER (DarthMod Architect, AI and Gameplay Designer)
- husserlTW (Campaign Master, Launcher Designer and Artwork Maker)
Others:
- Marku
- husserlTW
- Radious
- LochKopf
- taw
- The Hedge Knight
- LtChampers
- Erasmus777
- The Vicar
- T.C.
- Swiss Halberdier
- Sacrebleu!
- md1453
- Pdguru
- JFC
- La♔De♔Da♔Brigadier Graham
- riktherek
- Albtraum23
- Julle Cesar
- TheNewKing
- agnes69
- Primergy
Full credits here.