Difference between revisions of "Factory (FOTS)"
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{{TWS2 Building|image=[[Image:Factory FOTS.png]] | {{TWS2 Building|image=[[Image:Factory FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | |Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | ||
− | |Requires='''Buildings''':<li>[[Cotton Weaving Shed (FOTS)|Cotton Weaving Shed]]</li><li>[[Craft Workshop (FOTS)|Craft Workshop]]</li><li>[[Silk Weaving Shed (FOTS)|Silk Weaving Shed]]</li>'''Arts''':<li>[[Capitalist Production (FOTS Art)|Capitalist Production]]</li> | + | |Requires='''Buildings''':<li>[[Cotton Weaving Shed (FOTS)|Cotton Weaving Shed]]</li> |
− | |Enables='''Buildings''':<li>[[Cotton Processing Plant (FOTS)|Cotton Processing Plant]]</li><li>[[Silk Manufactory (FOTS)|Silk Manufactory]]</li> | + | <li>[[Craft Workshop (FOTS)|Craft Workshop]]</li> |
+ | <li>[[Silk Weaving Shed (FOTS)|Silk Weaving Shed]]</li> | ||
+ | '''Arts''':<li>[[Capitalist Production (FOTS Art)|Capitalist Production]]</li> | ||
+ | |Enables='''Buildings''':<li>[[Cotton Processing Plant (FOTS)|Cotton Processing Plant]]</li> | ||
+ | <li>[[Silk Manufactory (FOTS)|Silk Manufactory]]</li> | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>Cost: 7200</li><li>+5 per turn to town growth from industrial buildings within this province</li><li>+1700 to wealth generated by industrial buildings in this province</li><li>-2 to happiness from modernisation</li> | + | |Basic Building Statistics=<li>Cost: 7200</li> |
+ | <li>+5 per turn to town growth from industrial buildings within this province</li> | ||
+ | <li>+1700 to wealth generated by industrial buildings in this province</li> | ||
+ | <li>-2 to happiness from modernisation</li> | ||
|Clan Effects=+3 to modernisation (clan development)}} | |Clan Effects=+3 to modernisation (clan development)}} | ||
Revision as of 21:21, 6 November 2012
Factory (FOTS) | |
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File:Factory FOTS.png | |
Chain | Industrial Type |
Requires | Buildings: |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | +3 to modernisation (clan development) |
See main article; FotS Buildings |
Description
The ticking clock, not a falling blossom, measures a man's life.
A factory significantly adds to the economy, and acts as a force for further economic growth.
The Industrial Revolution in England and then across Europe changed the way that common people lived forever. Before the coming of factories, people lived and died without ever going more than a few miles from where they were born. Their days were marked by the passing of the seasons, and the position of the sun. Factories took all that away: the clock and the weekly pay packet, suitably reduced by charges imposed by factory owners, became the rhythm of life. Life in the fields had been hard, but life in the factories was equally so, and without the benefits of fresh air.