Difference between revisions of "DarthMod M2TW"
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− | + | [[Image:DarthModBanner.jpg|center|]] | |
+ | |||
{{Mod Information Table (no map) | {{Mod Information Table (no map) | ||
|Platform=[[Medieval II: Total War]] | |Platform=[[Medieval II: Total War]] | ||
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|Era=Medieval | |Era=Medieval | ||
|Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] | ||
− | |Release Status= | + | |Release Status=[http://www.twcenter.net/forums/showthread.php?t=120100 1.4D] |
|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=293 Here] | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=293 Here] | ||
}} | }} | ||
− | |||
− | With the release of version 1.4 [ | + | ==Description== |
+ | DarthMod for M2TW is the successor of the well known RTW mod series which aims to find game-play inconsistencies and destroy them using balance and AI techniques. | ||
+ | ===History=== | ||
+ | With the release of version 1.4 *[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] has stopped calling the mod a 'Lite' mod and now makes a personal guarantee ''"that this latest mod is the best I have done in my life for total war series concerning battles"''. After releasing 1.4D Darth Vader announced that this would be the final version. ''"The circle is complete. This is my last mod for the TW series."'' | ||
+ | ==Features== | ||
+ | Darth Mod adds several notable features. | ||
+ | ===Map=== | ||
+ | DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map. Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies. | ||
+ | ===Battle Balance=== | ||
+ | Darth Mod features a very well developed battle system. Darth Mod has very realistic clashing of infantry and cavalry, penetration effects, realistic speed and movements among others. | ||
+ | ===Battle AI=== | ||
+ | DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles. | ||
+ | ===Campaign AI=== | ||
+ | The campaign AI has been completely redesigned from the ground up. | ||
+ | |||
+ | * The AI uses full stacks to invade when it has decided though a number of factors whether it can win. | ||
+ | |||
+ | * The Pope has been fixed so that he no longer attacks fellow Christians. | ||
+ | |||
+ | * The AI will attempt to be more diplomatic and won't say no to every offer. | ||
+ | |||
+ | * Re balanced income for AI factions so they aren't always super rich. | ||
+ | |||
+ | * The AI will engage in alliances and will form "blocs" and support each other | ||
− | == | + | ==Developers== |
− | *[http://www.twcenter.net/forums/ | + | [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] |
− | *[http://www.twcenter.net/forums/ | + | *[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher] |
− | *[http://www.twcenter.net/forums/ | + | *[http://www.twcenter.net/forums/member.php?u=26998 Cofrsi] |
− | *[http://www.twcenter.net/forums/ | + | *[http://www.twcenter.net/forums/member.php?u=27959 dm04] |
− | *[http://www.twcenter.net/forums/ | + | *[http://www.twcenter.net/forums/member.php?u=10838♔Pdguru♔] |
+ | *[http://www.twcenter.net/forums/member.php?u=9661 The Border Reviver] | ||
+ | *[http://www.twcenter.net/forums/member.php?u=28764 Tiberiu_R] | ||
+ | *[http://www.twcenter.net/forums/member.php?u=19418 xeryx] | ||
+ | ===Special Thanks To=== | ||
+ | *[http://www.twcenter.net/forums/member.php?u=19973 burrek] | ||
+ | *[http://www.twcenter.net/forums/member.php?u=6274 rawghi] | ||
+ | *[http://www.twcenter.net/forums/member.php?u=1732 Tokus*Maximus] | ||
==See Also== | ==See Also== | ||
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[[Category:TWC_Hosted_Modifications]] | [[Category:TWC_Hosted_Modifications]] | ||
[[Category:Medieval 2: Total War Modifications (Released)]] | [[Category:Medieval 2: Total War Modifications (Released)]] | ||
+ | ===Screenshots=== | ||
+ | {| | ||
+ | | [[Image:DM M2TW physics.jpg|thumb|upright|150px|alt=wallpaper.|Cavalry Charge]] | ||
+ | | [[Image:DM Menu.jpg|thumb|upright|150px|alt=wallpaper.|Main Menu]] | ||
+ | | [[Image:DM Installer.jpg|thumb|upright|150px|alt=wallpaper.|Automated Installer]] | ||
+ | |} |
Revision as of 11:25, 23 December 2012
Template:Mod Information Table (no map)
Contents
Description
DarthMod for M2TW is the successor of the well known RTW mod series which aims to find game-play inconsistencies and destroy them using balance and AI techniques.
History
With the release of version 1.4 *DARTH VADER has stopped calling the mod a 'Lite' mod and now makes a personal guarantee "that this latest mod is the best I have done in my life for total war series concerning battles". After releasing 1.4D Darth Vader announced that this would be the final version. "The circle is complete. This is my last mod for the TW series."
Features
Darth Mod adds several notable features.
Map
DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map. Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies.
Battle Balance
Darth Mod features a very well developed battle system. Darth Mod has very realistic clashing of infantry and cavalry, penetration effects, realistic speed and movements among others.
Battle AI
DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles.
Campaign AI
The campaign AI has been completely redesigned from the ground up.
- The AI uses full stacks to invade when it has decided though a number of factors whether it can win.
- The Pope has been fixed so that he no longer attacks fellow Christians.
- The AI will attempt to be more diplomatic and won't say no to every offer.
- Re balanced income for AI factions so they aren't always super rich.
- The AI will engage in alliances and will form "blocs" and support each other
Developers
Special Thanks To
See Also
External Links
DarthMod for M2TW forum at TWC