Difference between revisions of "DarthMod M2TW"
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− | + | DarthMod for M2TW is a mod that attempts to provide a more complete experience will still keeping the vanilla feel. | |
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{{Mod Information Table (no map) | {{Mod Information Table (no map) | ||
|Platform=[[Medieval II: Total War]] | |Platform=[[Medieval II: Total War]] | ||
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|Era=Medieval | |Era=Medieval | ||
|Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] | ||
− | |Release Status= | + | |Release Status=1.4D |
|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=293 Here] | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=293 Here] | ||
}} | }} | ||
+ | ==History== | ||
+ | DarthMod for M2TW final version was released on the 5th of September 2007, It has had It's own hosted mod since the 19th of December 2006. | ||
+ | ==Description== | ||
+ | DarthMod for M2TW is the successor of the well known RTW mod series which aims to find game-play inconsistencies and eliminate them using balance and AI techniques. Changes have been made to the map, the factions and the unit rosters. | ||
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==Features== | ==Features== | ||
− | + | DarthMod adds several notable features. | |
===Map=== | ===Map=== | ||
DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map.Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies. | DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map.Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies. | ||
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*Mountains have been lowered in the British Isles to allow for better movement. | *Mountains have been lowered in the British Isles to allow for better movement. | ||
===Battle Balance=== | ===Battle Balance=== | ||
− | + | DarthMod features a very well developed battle system. DarthMod has very realistic clashing of infantry and cavalry, penetration effects, realistic speed and movements among others. Cavalry no longer charge as haphazardly as they did in Vanilla and when they hit It's much more potent. | |
===Battle AI=== | ===Battle AI=== | ||
DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles. The AI makes use of formations and is a credible threat, it also uses flanking and re-positions units. | DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles. The AI makes use of formations and is a credible threat, it also uses flanking and re-positions units. | ||
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* The AI will engage in alliances and will form "blocs" and support each other | * The AI will engage in alliances and will form "blocs" and support each other | ||
− | == | + | ==The Team== |
− | [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] | + | *[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] |
*[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher] | *[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher] | ||
*[http://www.twcenter.net/forums/member.php?u=26998 Cofrsi] | *[http://www.twcenter.net/forums/member.php?u=26998 Cofrsi] | ||
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*[http://www.twcenter.net/forums/member.php?u=6274 rawghi] | *[http://www.twcenter.net/forums/member.php?u=6274 rawghi] | ||
*[http://www.twcenter.net/forums/member.php?u=1732 Tokus*Maximus] | *[http://www.twcenter.net/forums/member.php?u=1732 Tokus*Maximus] | ||
− | + | ===Visual Material=== | |
− | == | + | {| |
− | + | | [[Image:DM M2TW physics.jpg|thumb|upright|150px|alt=wallpaper.|Cavalry Charge]] | |
− | + | | [[Image:DM Menu.jpg|thumb|upright|150px|alt=wallpaper.|Main Menu]] | |
− | + | | [[Image:DM Installer.jpg|thumb|upright|150px|alt=wallpaper.|Automated Installer]] | |
+ | |} | ||
===External Links=== | ===External Links=== | ||
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[[Category:TWC_Hosted_Modifications]] | [[Category:TWC_Hosted_Modifications]] | ||
[[Category:Medieval 2: Total War Modifications (Released)]] | [[Category:Medieval 2: Total War Modifications (Released)]] | ||
− | + | [[Category:M2TW Mods (Hosted)]] | |
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Revision as of 17:24, 30 December 2012
DarthMod for M2TW is a mod that attempts to provide a more complete experience will still keeping the vanilla feel. Template:Mod Information Table (no map)
Contents
History
DarthMod for M2TW final version was released on the 5th of September 2007, It has had It's own hosted mod since the 19th of December 2006.
Description
DarthMod for M2TW is the successor of the well known RTW mod series which aims to find game-play inconsistencies and eliminate them using balance and AI techniques. Changes have been made to the map, the factions and the unit rosters.
Features
DarthMod adds several notable features.
Map
DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map.Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies.
Fixes
- Rivers have been added from Ireland to Russia.
- All rivers have had their shape made as correct as possible.
- Provinces use geographic boundaries for a more natural look.
- Mountains have been lowered in the British Isles to allow for better movement.
Battle Balance
DarthMod features a very well developed battle system. DarthMod has very realistic clashing of infantry and cavalry, penetration effects, realistic speed and movements among others. Cavalry no longer charge as haphazardly as they did in Vanilla and when they hit It's much more potent.
Battle AI
DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles. The AI makes use of formations and is a credible threat, it also uses flanking and re-positions units.
Campaign AI
The campaign AI has been completely redesigned from the ground up.
- The AI uses full stacks to invade when it has decided though a number of factors whether it can win.
- The Pope has been fixed so that he no longer attacks fellow Christians.
- The AI will attempt to be more diplomatic and won't say no to every offer.
- Re balanced income for AI factions so they aren't always super rich.
- The AI will engage in alliances and will form "blocs" and support each other