Difference between revisions of "Dismounted Feudal Knights (M2TW Unit)"
Line 1: | Line 1: | ||
− | {{TW Unit|image= | + | {{TW Unit|image=[[Image:IMAGE HERE]] |
|Class=Heavy Infantry | |Class=Heavy Infantry | ||
|Unit Size=48 | |Unit Size=48 | ||
|Weaponry=<li>Sword</li> | |Weaponry=<li>Sword</li> | ||
+ | |Morale=9 | ||
+ | |Melee Attack=13 | ||
+ | |Ranged Attack=NA | ||
+ | |Defence=8 | ||
+ | |Charge Bonus=3 | ||
+ | |Accuracy=NA | ||
+ | |Range=NA | ||
+ | |Ammunition=NA | ||
|Region=Global | |Region=Global | ||
|Recruitment Cost=570 | |Recruitment Cost=570 | ||
|Upkeep Cost=225 | |Upkeep Cost=225 | ||
+ | |Turns to Build=1 | ||
+ | |Unit Limit=6 | ||
|Building Requirements=<li>Fortress</li> | |Building Requirements=<li>Fortress</li> | ||
|Tech Requirements=None | |Tech Requirements=None |
Revision as of 22:21, 11 October 2013
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
Overview
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
Details
Dismounted Feudal Knights are your standard heavy infantry for all western European factions(see complete faction list below). They have good attack and defence stats and will form the basis of your armies. While they may not be a strong as some of the elite infantry in the game, Dismounted Feudal Knights do offer a cheaper alternative. They will most probably be the first heavy infantry unit available to you and so, can be quite valuable in early to mid game. They can be placed on walls for settlement defence or be used to attack when besieging. They will perform adequately against light cavalry, though should not be left open for a rear charge from heavy cavalry. Their versatility is their greatest strength and while there may be stronger units available, you will probably find that you will keep at least 1-2 units of these per army. Overall, they are a strong, versatile unit, which is available in early game.