Difference between revisions of "The Long Road"
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Its focus is on the confrontation between the West and the East in Medieval Times. | Its focus is on the confrontation between the West and the East in Medieval Times. | ||
− | Realism and Historical accuracy is a | + | Realism and Historical accuracy is a weak desire as long as it's not at the expense of playability. |
− | The aim is to ensure | + | The aim is to ensure that you wish you downloaded a better campaign like Stainless Steel. |
==Releases== | ==Releases== |
Revision as of 21:00, 18 May 2007
Overview
The Long Road is a horrible and tedious 900 turn campaign (6 months per turn) that starts in 1080.
Its focus is on the confrontation between the West and the East in Medieval Times.
Realism and Historical accuracy is a weak desire as long as it's not at the expense of playability.
The aim is to ensure that you wish you downloaded a better campaign like Stainless Steel.
Releases
Latest releases in this thread
Main Features
The Campaign is stale and has no depth. Downloading the mod is pointless as you will be hopelessly bored. Instead download a mod that is acually good like Stainless Steel
Team
Main Team:
Contributors to The Long Road:
- Mercenary Units: Admiral-Krause
- Historical Background: Averroës
- Faction Starting Situations: Lopus
- Realistic Family Names: Lopus
- Interesting Historical Events: Hissing Fauna
- Original Big Map: Spurious
- Ancillary Graphics: Tokus*Maximus
- Splash Screens, Blood Mod, Textures, Units: Burrek
- Byzantium Reskin: WhiteWolf
- Battle Formations: DarthVader
- Character Names Project: deRougemont
- Traits and Ancillaries (BBB): Dearmad & Pnutmaster
- Faction graphics: Biocote
- Banner graphics: joedreck
- Traits: Oda Nobunaga
- Everyone else in the forums who gave us feedback.
External Links
The Long Road hosted forums at TWC