Difference between revisions of "Constantine: Rise of Christianity"
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|Platform=[[Total War: Rome II]] | |Platform=[[Total War: Rome II]] | ||
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The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire. | The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire. | ||
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=Description= | =Description= | ||
− | The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. | + | The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D. Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity. |
− | + | Certain units have been changed to suit the time period of the campaign. The mod is not compatible with Divide Et Impera, All Factions Playable, Radious Overhaul, and any Turn Per Year mods. A new campaign is needed in order to play the mod once installed | |
− | You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D. | ||
− | Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity. | ||
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− | Certain units have been changed to suit the time period of the campaign. | ||
=Features= | =Features= | ||
− | + | A new campaign where each year lasts 12 turns. There are 12 playable factions that are alive during the time period where each faction has its own religion, and leader with a unique appearance, and traits. | |
− | + | Certain unit types have been remade, and added in order to fit the historical time-frame including the unit cards with an increase in unit size. | |
− | ===Factions in Campaign=== | + | ===Main Factions in Campaign=== |
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* '''Constantine <small>(Christianity)</small>''' | * '''Constantine <small>(Christianity)</small>''' | ||
− | : Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius | + | : Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius. |
* '''Maxentius <small>(Imperial Religion)</small>''' | * '''Maxentius <small>(Imperial Religion)</small>''' | ||
− | : Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius. | + | : Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius. |
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* '''Licinus <small>(Imperial Religion)</small>''' | * '''Licinus <small>(Imperial Religion)</small>''' | ||
− | : Ruler of Greece. He controls what was left of Greece | + | : Ruler of Greece. He controls what was left of Greece. |
* '''Maximinus Daia <small>(Imperial Religion)</small>''' | * '''Maximinus Daia <small>(Imperial Religion)</small>''' | ||
: Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire. | : Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire. | ||
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* '''Sasanian Empire <small>(Zoroastrianism)</small>''' | * '''Sasanian Empire <small>(Zoroastrianism)</small>''' | ||
: Rules what was known as Parthia. Is next to Maximinus Daia. | : Rules what was known as Parthia. Is next to Maximinus Daia. | ||
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− | + | ===Sub-Mods used=== | |
− | + | * [http://www.twcenter.net/forums/showthread.php?640744-Better-AI-Recruitment Better AI Recruitment] (Enhances the campaign AI) | |
− | [ | + | * [http://www.twcenter.net/forums/showthread.php?637060-SubMod-v0-85-BullGod-s-Style-Unit-Cards-for-D-e-I Bullgod style unit cards] (creates a more accurate portrayal of the unit-cards in-game) |
− | + | * [http://www.twcenter.net/forums/showthread.php?621093-TTT-Hellbent-s-Traits-Talents-and-Toadies-A-Character-Mod-Overhaul-v-1-6-(Updated-Oct-29th)-(Eastern-Greek-Egyptian-Ancillary-Overhaul-New-Trait-Portraits)-Patch-5-Nomad-DLC-Compatible Traits, Talents, and Toadies (TTT)] (Creates a more immersive system for generals, and agents) | |
+ | * [http://www.twcenter.net/forums/showthread.php?633346-Lines-of-Battle-New-textures-unit-Previews&highlight=Ahiga Lines of Battle] (Changes the pace of battles) | ||
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=The Team= | =The Team= | ||
* [http://www.twcenter.net/forums/member.php?235783-Dresden Dresden] | * [http://www.twcenter.net/forums/member.php?235783-Dresden Dresden] | ||
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=External Links= | =External Links= | ||
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+ | * [http://www.twcenter.net/forums/showthread.php?631816-Constantine-Rise-of-Christianity-Main-Thread-and-Download-Link-(Update-September-13)-NEW-Roman-Unit-Expansion Constantine: Rise of Christianity] download thread | ||
[[Category:TWR2 Mods (Hosted)]] | [[Category:TWR2 Mods (Hosted)]] | ||
[[Category:TWC Hosted Modifications]] | [[Category:TWC Hosted Modifications]] | ||
[[Category:TWR2 Mods (Released)]] | [[Category:TWR2 Mods (Released)]] |
Revision as of 09:18, 21 September 2014
Template:Mod Information Table (map)
The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire.
Otherwise known as the Tetrarchy: Civil War.
Contents
History
It was started on the 13th of November 2013 by Dresden with v0.1. A new version was released on the 15th of April, and is still receiving updates.
Description
The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D. Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity. Certain units have been changed to suit the time period of the campaign. The mod is not compatible with Divide Et Impera, All Factions Playable, Radious Overhaul, and any Turn Per Year mods. A new campaign is needed in order to play the mod once installed
Features
A new campaign where each year lasts 12 turns. There are 12 playable factions that are alive during the time period where each faction has its own religion, and leader with a unique appearance, and traits.
Certain unit types have been remade, and added in order to fit the historical time-frame including the unit cards with an increase in unit size.
Main Factions in Campaign
- Constantine (Christianity)
- Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius.
- Maxentius (Imperial Religion)
- Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius.
- Licinus (Imperial Religion)
- Ruler of Greece. He controls what was left of Greece.
- Maximinus Daia (Imperial Religion)
- Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire.
- Sasanian Empire (Zoroastrianism)
- Rules what was known as Parthia. Is next to Maximinus Daia.
Sub-Mods used
- Better AI Recruitment (Enhances the campaign AI)
- Bullgod style unit cards (creates a more accurate portrayal of the unit-cards in-game)
- Traits, Talents, and Toadies (TTT) (Creates a more immersive system for generals, and agents)
- Lines of Battle (Changes the pace of battles)
The Team
Visual Material
External Links
- Constantine: Rise of Christianity download thread