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Difference between revisions of "Blackfire Pass Demo"

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(Gameplay Mechanics)
(Gameplay Mechanics)
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In the demo, no user interface was shown, however quite a bit of information regarding gameplay mechanics were given.
 
In the demo, no user interface was shown, however quite a bit of information regarding gameplay mechanics were given.
  
'''Aerial Combat:''' As Warhammer has flying creatures used for war, total war had to adapt to this new form of combat. In the Demo of Black Fire Pass, the demo presented for the first time how they handled this.
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'''Aerial Combat:''' As Warhammer has flying creatures used for war, Total War had to adapt to this new form of combat. In the Demo of Black Fire Pass, the demo presented for the first time how they handled this.
 
Aerial units engaged in dogfights in the sky while fighting each other, but while attacking ground units, they landed with a devestating charge and fought on the ground as single model monstrous units.
 
Aerial units engaged in dogfights in the sky while fighting each other, but while attacking ground units, they landed with a devestating charge and fought on the ground as single model monstrous units.
  

Revision as of 03:17, 28 September 2015

Battle of Black Fire Pass Demo is a gameplay video for the upcoming title of Total War: Warhammer by Creative Assembly.

The Factions

In this demo, The Empire under the leadership of Emperor Karl Franz and Orcs under Grimgor Ironhide get to battle each other in Black Fire Pass, a geographical location of the Old World.

Gameplay Mechanics

In the demo, no user interface was shown, however quite a bit of information regarding gameplay mechanics were given.

Aerial Combat: As Warhammer has flying creatures used for war, Total War had to adapt to this new form of combat. In the Demo of Black Fire Pass, the demo presented for the first time how they handled this. Aerial units engaged in dogfights in the sky while fighting each other, but while attacking ground units, they landed with a devestating charge and fought on the ground as single model monstrous units.

Winds of Magic and Spell casters: As spells were very powerful, in the demo it was explained that depending on where on the Old World the battle takes place, the availability of magic will change. Not too much information was given, but we can assume this will translate into the real time battles.

Agents as champions: In Warhammer, characters and heroes play a big role, and Total War: Warhammer adopts this in a brilliant way. Agents that serve different purposes on the campaign map will now be able to join battles as single model units with their own unique abilities.

Units and Generals/Agents

In this demo, Generals and Agents are presented as well as a myriad of units, but for the first time in Total War series characters as singular units on the battle field.

Karl Franz: Emperor Karl Franz of the Empire is presented as a single model unit without a bodyguard on the battlefield. He rides his mount griffon Deathclaw to battle.

Grimgor Ironhide: Grimgor Ironhide of the Orc tribes is presented with a unit of Black Orc Bodyguards, some of the strongest orcs in the old world.

Orc Shaman: An orc shaman, a spell caster of the orc race is brought into battle alongside Grimgor Ironhide. He is seen casting the Foot of Gork spell from the magical lore of the Da Big Waaagh.

Goblin Shaman: A goblin Shaman, another spell caster for the orc race. He rides a wolf and is noted for casting the Curse of Da Bad Moon spell.

Orc Warlord: An orc warlord was seen in the demo, riding a wywern, also one of the participants of the first Aerial combat, along with Karl Franz, that was shown.

The Warrior Priest: The Warrior Priest of Sigmar, introduced as a hero/agent of the Empire, a formidable zealous warrior.

The Witch Hunter: The Witch Hunter, introduced as a hero/agent of the Empire.

There were also a myriad of units presented in the demo, however very little information was given about them.

The Empire

Demigryph Knights: Demigryph Knights, monsterous cavalry, ridden by the knights of the Empire.

Reiksguard: The Reiksguard, heavy cavalry and the personal bodyguard of the Emperor Karl Franz the Elector Count of Reikland.

Pistoliers: Light Skirmishing cavalry of the Empire, armed with pistols and mounted on light horses. Mostly formed of young nobles of the Empire.

Outriders: Elite Light Skirmishing cavalry of the Empire, armed with repeater guns that can fire several times before reloading. They are often responsible for the Pistoliers under their charge.

Empire Halberdiers: Statetroops of the Empire, armed with Halberds.

Empire Swordsmen: Statetropps of the Empire, armed with swords and shields.

Empire Handgunners: Handgunners of the Empire, armed with black-powder firearms.

Empire Greatswords: Elite Empire soldiers wielding large two handed swords.

Hellstorm Rocket Battery: An Empire artillery piece loaded with 9 rockets.

Hellblaster Volley Gun: An Empire artillery piece with 9 barrels that fires in rapid succession.

Steam Tank: A Steam Tank of the Empire, armed with a black powder canon.

Luminark of Hysh: The Luminark of Hysh is a large and complex arcane Battle Altar created by the Wizards of the Light Order to be used as a potent magical Warmachine.

The Orcs

Not too much information was given about the orc side, however from what could be seen in the demo, there were many different units on their side as well.

Black Orc Bodyguards: Grimgor Ironhide's bodyguards, large and armored, easily twice the size of a human, heavy infantry.

Goblin Spider riders: Goblins mounted on large spiders riding into battle.

Goblin Wolf Riders: Goblin wolf riders, mounted on wolves as they ride into battle.

Arachnarok spider: A massive spider, a single model unit. Notable for having several goblins on it that fired arrows from its back.

Giant: A gigantic single model creature.

Orc boys: Regular orc infantry armed with crude weaponry and armor.

Savage Orcs: The less armored and more feral orcs from the wilds.