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Difference between revisions of "User:Makanyane/modding portal"

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(Useful Links)
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{|
 
{|
 
|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>Welcome to Modding on the TWC Wiki</h2>
+
<h3>Welcome to Modding on the TWC Wiki</h3>
  
 
<center>[[File:Modding_portal_pic.png]]
 
<center>[[File:Modding_portal_pic.png]]
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<big>All the [[Total War]] Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications made for the Total War games has contributed to their ongoing popularity.  This page is not the place to find modifications, please refer to each individual game portal for that, here you will find links and advice on how to make your own modifications.</big></center>
 
<big>All the [[Total War]] Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications made for the Total War games has contributed to their ongoing popularity.  This page is not the place to find modifications, please refer to each individual game portal for that, here you will find links and advice on how to make your own modifications.</big></center>
 
|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>Warscape Engine</h2>
+
<h3>Warscape Engine</h3>
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  ''(needs an e.g.  is the pack manager / assembly kit common to all of them???  Is this even the right way to group them???'')</big>
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  ''(needs an e.g.  is the pack manager / assembly kit common to all of them???  Is this even the right way to group them???'')</big>
  
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{|
 
{|
 
|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>Modding Warhammer</h2>
+
<h3>Modding Warhammer</h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>
  
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*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
 
*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
  
| class="modding" |
+
| class="portal" |
<h2>Modding Attila</h2>
+
<h3>Modding Attila</h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>
  
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====Tools====
 
====Tools====
  
| class="modding" |
+
| class="portal" |
<h2>Modding Rome II</h2>
+
<h3>Modding Rome II</h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>
  
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|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>Modding Shogun 2</h2>
+
<h3>Modding Shogun 2</h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>
 
===Overview===
 
===Overview===
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*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
  
| class="modding" |
+
| class="portal" |
<h2>Modding NTW</h2>
+
<h3>Modding NTW</h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>
 
* <big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>
 
* <big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>
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*[http://www.twcenter.net/forums/showthread.php?t=344757 Mod Manager for NTW]
 
*[http://www.twcenter.net/forums/showthread.php?t=344757 Mod Manager for NTW]
  
| class="modding" |
+
| class="portal" |
<h2>Modding ETW </h2>
+
<h3>Modding ETW </h3>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>
 
* <big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>
 
* <big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>
 
* <big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>
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|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>TW Engine 2</h3>
+
<h3>TW Engine 2</h3>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
  
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{|
 
{|
 
|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>Modding Medieval II: Total War</h2>
+
<h3>Modding Medieval II: Total War</h3>
* <big>[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]</big>
+
====Overview====
* <big>[[:Category:M2TW_Modding|M2TW Modding on the Wiki]]</big>
 
===Overview===
 
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
  
===Useful Links===
+
====Main Links====
* [[:Category:M2TW Modding Tutorials|Modding Tutorials for Medieval II: Total War]]
+
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]</big>'''
* [[M2TW Modding Tools|Modding Tools for Medieval II: Total War]]
+
* '''<big>[[:Category:M2TW_Modding|M2TW Modding on the Wiki]]</big>'''
* [[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]
+
:* [[:Category:M2TW Modding Tutorials|M2TW Modding Tutorials]]
 +
:* [[M2TW Modding Tools]]
 +
:* [[:Category:M2TW Battle Map Modding|M2TW Battle Map Modding]]
 +
:* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]
 +
 
 
----
 
----
 
==== Recent/Important Modding Information ====
 
==== Recent/Important Modding Information ====
*[http://www.twcenter.net/forums/showthread.php?747279-Custom-settlement-problem-in-Linux Custom settlements problem in Linux] A discussion on how to fix the Linux custom settlements bug.
 
 
*[http://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 
*[http://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 
*[http://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
 
*[http://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 
*[http://www.twcenter.net/forums/showthread.php?352289-How-to-create-a-new-accent How to create a new accent] A tutorial on how to add a new accent to the game.
 
 
*[http://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
 
*[http://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
 
----
 
----
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*[http://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]
 
*[http://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 +
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
  
| class="modding" |
+
| class="portal" |
<h2>Modding Rome: Total War</h2>
+
<h3>Modding Rome: Total War</h2>
* <big>[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Mod Workshop on TWC]</big>
+
====Overview====
* <big>[[:Category:RTW_Modding|RTW Modding on the Wiki]]</big>
+
The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
  
===Overview===
+
====Main Links====
The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
+
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Modding Workshop on TWC]</big>'''
 +
* '''<big>[[:Category:RTW_Modding|RTW Modding on the Wiki]]</big>'''
 +
:*[[RTW Modding Tutorials (index)|RTW Modding Tutorials]]
 +
:*[[:Category:RTW Modding Tools|RTW Modding Tools]]
 +
:*[[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]
 +
:*[[:Category:RTW Files|RTW Text Files]]
  
===Useful Links===
 
* [[:Category:RTW_Modding_Tutorials|Modding Tutorials for Rome: Total War]]
 
* [[:Category:RTW_Modding_Tools|Modding Tools for Rome: Total War]]
 
* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]
 
 
----
 
----
 
====Recent/Important Modding Information====
 
====Recent/Important Modding Information====
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</center>
 
</center>
 
|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>TW Engine 1 - Shogun and Medieval Total War</h3>
+
<h3>TW Engine 1 - Shogun and Medieval Total War</h3>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
  
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|-
 
|-
| class="modding" |
+
| class="portal" |
<h2>The Total War Portals</h2>
+
<h3>The Total War Portals</h3>
 
<center>{{TWPortalsPics}}</center>
 
<center>{{TWPortalsPics}}</center>
 
|-
 
|-
| class="modding" |
 
<h2>Other Sources for Modding</h2>
 
<div style="text-align: center;">
 
<big>any general sites?</big>
 
</div>
 
 
  
 
|}
 
|}

Revision as of 03:22, 19 September 2018


Welcome to Modding on the TWC Wiki

Modding portal pic.png



All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the place to find modifications, please refer to each individual game portal for that, here you will find links and advice on how to make your own modifications.

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games... (needs an e.g. is the pack manager / assembly kit common to all of them??? Is this even the right way to group them???)


Modding Warhammer

Overview

Useful Links

Tutorials & Resources

Tools

Modding Attila

Overview

Useful Links

Tutorials & Resources

Tools

Modding Rome II

Overview

Useful Links

Tutorials and Resources

Tools


Modding Shogun 2

Overview

Useful Links

Tutorials and Resources

Tools

Modding NTW

Overview

Useful Links


Recent/Important Modding Information

Information:


Tools:

Modding ETW

Overview

Useful Links


TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal