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Difference between revisions of "Traits (TW3K)"

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||'''Trait Name'''||'''Element'''||'''Expertise'''||'''Resolve'''||'''Cunning'''||'''Instinct'''||'''Authority'''||'''Resilience'''||'''Satisfaction'''||'''Liked Traits'''||'''Disliked Traits'''||'''Unit'''||'''Retinue'''||'''Commanded Army'''||'''Administered Commandery'''||'''Faction'''||'''Other'''  
 
||'''Trait Name'''||'''Element'''||'''Expertise'''||'''Resolve'''||'''Cunning'''||'''Instinct'''||'''Authority'''||'''Resilience'''||'''Satisfaction'''||'''Liked Traits'''||'''Disliked Traits'''||'''Unit'''||'''Retinue'''||'''Commanded Army'''||'''Administered Commandery'''||'''Faction'''||'''Other'''  
 
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[[Category:TW3K Information]]

Revision as of 21:49, 3 March 2019

Traits are the primary aspect of character development in Total War: Three Kingdoms. They control a character's Wu Xing attributes, their Guanxi relationship rules, and their satisfaction modifiers.

Acquisition

Each character starts with 3 traits.

List of Traits

Sortable Table
Trait Name Element Expertise Resolve Cunning Instinct Authority Resilience Satisfaction Liked Traits Disliked Traits Unit Retinue Commanded Army Administered Commandery Faction Other
Ambitious +5 +5 -10 +15% Income (all) +Independence Ambition
Cunning Water +15 +15% Ambush Chance
Reckless Fire -5 +10 Discipline +10% Speed -1 Mustering Turns
-5 Public Order
-10% Capture Evasion
Firey Fire +10 -5 Impulsiveness +10% Melee Damage
Dutiful Earth -5 +10 +10 Duty -Promotion Desire
Careless Metal +3 +3 Carelessness -15% Ambush Avoidance
Cruel Fire +3 +3 +5 Military Supplies -4 Public Order
+10% Income (Peasantry)
Loyal Metal +3 +3 +10 Family -Promotion Desire
-Independence Ambition
Trait Name Element Expertise Resolve Cunning Instinct Authority Resilience Satisfaction Liked Traits Disliked Traits Unit Retinue Commanded Army Administered Commandery Faction Other