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Difference between revisions of "Qi"

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(Creating Kong Clan Faction Page)
 
(Initial Dilemma)
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==Initial Dilemma==
 
==Initial Dilemma==
The Kong Clan's first mission is to secure and defend Qing Province from the Yellow Turbans. Beset upon all sides by Yellow Turbans, a great warrior might offer his services.
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The Kong Clan's first mission is to secure and defend Qing Province from the Yellow Turbans. Beset upon all sides by Yellow Turbans, a [[Taishi Ci|great warrior]] might offer his services.
  
 
# Do you send that officer off to seek outside aid?
 
# Do you send that officer off to seek outside aid?
 
# Or bring that hero into your faction to help repel the rebels?
 
# Or bring that hero into your faction to help repel the rebels?
 
[[Category: TW3K Factions]]
 
[[Category: TW3K Factions]]

Revision as of 22:30, 5 March 2019

Qi
Name: The Kong Clan of Beihai
From Game: Total War: Three Kingdoms
Culture: Han
Playable: Yes


The Kong Clan of Beihai is one of the playable factions in Total War: Three Kingdoms. It is one of the 11 immediately playable in the base game, with no achievement or DLC requirements.

Historical Background

Start Position

The Kong Clan starts in Beihai Commandery. It's starting leader is Kong Rong.

Unique Mechanic

Trade Influence Boosters - The Kong Clan can boost its trade influence by maintaining high population and using a unique Diplomatic deal.

Unique Units

  • Thunder of Jian'an
  • Fury of Beihai

Initial Dilemma

The Kong Clan's first mission is to secure and defend Qing Province from the Yellow Turbans. Beset upon all sides by Yellow Turbans, a great warrior might offer his services.

  1. Do you send that officer off to seek outside aid?
  2. Or bring that hero into your faction to help repel the rebels?