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Difference between revisions of "Renaissance Total War"

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*[[Yggdrasill]] - Unit contributor, Historian
 
*[[Yggdrasill]] - Unit contributor, Historian
 
*[[Dimitri_Harkov]] - Germany Area Specific Researcher
 
*[[Dimitri_Harkov]] - Germany Area Specific Researcher
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==See Also==
 +
[[Renaissance Total War (form)|Renaissance Total War - Mod Registration Form]]
  
 
==External Links==
 
==External Links==

Revision as of 23:36, 25 June 2007

Template:Mod

Releases

Version 2.75 released in this thread in January 2007.

Features

Release 2.75

  • 60+ new regions
  • New Faction: Teutonic Order
  • Darth Formations
  • Darth Campaign AI
  • The mod starts at 1493
  • Remade factions starting positions to be accurate for the time period
  • Timurids and Mongols fully playable without their invasion event.
  • Late era units( halberdiers, arquebusiers) available straight from the start
  • Disabled militia and outdated units
  • Renamed some units to match with the time period
  • Renamed the following factions:
Mongols: The Golden Horde
Timurids: The Timurid Empire
Egypt: The Mameluke Sultanate
Turks: The Ottoman Empire
Spain: The Kingdom Of Castille/Aragon
Russia: The Principality Of Muscovy
  • Dismounted Gothic Knights recruitable in the campaign.
  • Disabled rebelling characters.
  • Increased happiness in cities.
  • Settlements are well-developed.
  • Increased population levels.

Release 3.0

A more extensive modification for release 3.0 is currently being worked on.

Team

Renaissance tw splash.jpg
Image from splash screen by Serious samurai

See Also

Renaissance Total War - Mod Registration Form

External Links

Renaissance Total War hosted forums at TWC.