Difference between revisions of "Buildings (TW3K)"
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! Chain | ! Chain | ||
! Level | ! Level | ||
− | ! Reforms | + | ! Reforms <div style="border:2px solid red; padding:0px 5px;">Required</div> / <div style="border:2px solid green; padding:0px 5px;">Unlocked</div> |
− | ! Resources | + | ! Resources <div style="border:2px solid red; padding:0px 5px;">Required</div> / <div style="border:2px solid green; padding:0px 5px;">Unlocked</div> |
! Income | ! Income | ||
! Income Multiplier | ! Income Multiplier | ||
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| [[Building Chains (TW3K)#Labour|Labour]] | | [[Building Chains (TW3K)#Labour|Labour]] | ||
| 3 | | 3 | ||
− | | | + | | <div style="border:2px solid red; padding:0px 5px; background-color: rgba(255, 255, 255, 0.1);">[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]</div> |
| ~ | | ~ | ||
| ~ | | ~ |
Revision as of 10:02, 18 October 2019
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |