Difference between revisions of "Buildings (TW3K)"
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! <h6>Office of Works</h6> | ! <h6>Office of Works</h6> | ||
− | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[ | + | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +100K || 110 || 3 || 5400 |
|- | |- | ||
! <h6>Bureau of Mining Subsidiaries</h6> | ! <h6>Bureau of Mining Subsidiaries</h6> | ||
− | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || | + | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || ~ || Industry +25% || Population Growth +40K || 40 || 4 || 2800 |
|- | |- | ||
− | ! <h6> | + | ! <h6>Bureau of State Mining Expeditions</h6> |
− | | | + | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || ~ || Industry +40% || Population Growth +80K || 80 || 4 || 3800 |
|- | |- | ||
! <h6>Building</h6> | ! <h6>Building</h6> |
Revision as of 08:34, 20 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron Salt Industrialists |
~ | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | |
Bureau of State Mining Expeditions |
Labour | 5 | Iron Salt Industrialists |
~ | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |