Difference between revisions of "Buildings (TW3K)"
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! City Level Required | ! City Level Required | ||
|- | |- | ||
− | + | | <h6>Drifter Workforce Camp</h6> | |
| [[Building Chains (TW3K)#Labour|Labour]] || 1 || ~ || ~ || ~ || ~ || Population Growth +4K || ~ || 1 || 700 || Small City | | [[Building Chains (TW3K)#Labour|Labour]] || 1 || ~ || ~ || ~ || ~ || Population Growth +4K || ~ || 1 || 700 || Small City | ||
|- | |- | ||
− | + | | <h6>Temporary Labour Housing</h6> | |
| [[Building Chains (TW3K)#Labour|Labour]] || 2 || ~ || ~ || ~ || ~ || Population Growth +12K || 10 || 2 || 1150 || Small City | | [[Building Chains (TW3K)#Labour|Labour]] || 2 || ~ || ~ || ~ || ~ || Population Growth +12K || 10 || 2 || 1150 || Small City | ||
|- | |- | ||
− | + | | <h6>Labourer Conscription Housing</h6> | |
| [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800 || Small City | | [[Building Chains (TW3K)#Labour|Labour]] || 3 || {{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} || ~ || ~ || ~ || Population Growth +25K || 30 || 2 || 1800 || Small City | ||
|- | |- | ||
− | + | | <h6>Permanent Labour Housing</h6> | |
| [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +50K || 60 || 3 || 3050 || Small City | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +50K || 60 || 3 || 3050 || Small City | ||
|- | |- | ||
− | + | | <h6>Office of Works</h6> | |
| [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +100K || 110 || 3 || 5400 || Small Regional City | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +100K || 110 || 3 || 5400 || Small Regional City | ||
|- | |- | ||
− | + | | rowspan=3 |<h6>Bureau of Mining Subsidiaries</h6> | |
− | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} | + | | rowspan=3 | [[Building Chains (TW3K)#Labour|Labour]] |
+ | | rowspan=3 | 4 | ||
+ | | rowspan=3 | {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} | ||
+ | | {{required|text=Iron}} | ||
+ | | rowspan=3 | ~ | ||
+ | | rowspan=3 | Industry +25% | ||
+ | | rowspan=3 | Population Growth +40K | ||
+ | | rowspan=3 | 40 | ||
+ | | rowspan=3 | 4 | ||
+ | | rowspan=3 | 2800 | ||
+ | | rowspan=3 | Small City | ||
|- | |- | ||
− | + | | {{required|text=Salt}} | |
+ | |- | ||
+ | | {{unlocked|text=Industrialists}} | ||
+ | |- | ||
+ | | <h6>Bureau of State Mining Expeditions</h6> | ||
| [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || ~ || Industry +40% || Population Growth +80K || 80 || 4 || 3800 || Small Regional City | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || ~ || Industry +40% || Population Growth +80K || 80 || 4 || 3800 || Small Regional City | ||
|- | |- | ||
− | + | | <h6>Building</h6> | |
| Chain? || Level? || Reforms Required / Unlocked? || Resources Required / Unlocked? || Income? || Income Multiplier? || Other Effects? || Cost per Turn? || Base Build Turns? || Base Cost? || City Size? | | Chain? || Level? || Reforms Required / Unlocked? || Resources Required / Unlocked? || Income? || Income Multiplier? || Other Effects? || Cost per Turn? || Base Build Turns? || Base Cost? || City Size? | ||
|- | |- |
Revision as of 11:57, 20 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
~ | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Salt
| |||||||||||
Industrialists
| |||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron Salt Industrialists |
~ | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |
Building |
Chain? | Level? | Reforms Required / Unlocked? | Resources Required / Unlocked? | Income? | Income Multiplier? | Other Effects? | Cost per Turn? | Base Build Turns? | Base Cost? | City Size? |