Difference between revisions of "Buildings (TW3K)"
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| Chain? || Level? || Reforms Required / Unlocked? || Resources Required / Unlocked? || Income? || Income Multiplier? || Other Effects? || Cost per Turn? || Base Build Turns? || Base Cost? || City Size? | | Chain? || Level? || Reforms Required / Unlocked? || Resources Required / Unlocked? || Income? || Income Multiplier? || Other Effects? || Cost per Turn? || Base Build Turns? || Base Cost? || City Size? | ||
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Revision as of 12:05, 20 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
~ | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Salt
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Industrialists
| |||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
~ | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small REgional City | |
Salt
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Industrialists
|