BareBonesWars: Difference between revisions
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|Mod Type=Overhaul | |Mod Type=Overhaul | ||
|Era=Roman Republic | |Era=Roman Republic | ||
|Mod Leader=[ | |Mod Leader=[https://www.twcenter.net/forums/member.php?u=1584 vlad] | ||
|Release Status=8.1 | |Release Status=8.1 | ||
|Forum=[ | |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=150 Here] | ||
}} | }} | ||
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== The Team == | == The Team == | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1584 vlad]: for his excellent mod with all the units/skins | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=2053 IceTorque]: for his excellent big big map Barbones | ||
* Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC | * Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC | ||
* Darth: most challenging formations for field battles | * Darth: most challenging formations for field battles | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=3193 sinuhet]: best formations for sieges and bridges | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=4653 Marcus Camillus]: his 4tpy script and the player formations, roman leadership system | ||
* Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar | * Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=4887 Riczu74]: excellent models for ships and units on the strategic map | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1316 LT1956]: using tricks to improve ai and his forts | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=2515 SigniferOne]: nice animations 0.80 | ||
* Kali: rebel banners | * Kali: rebel banners | ||
* OrrieBoi: realistic tree mod | * OrrieBoi: realistic tree mod | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=220 NorthHammer]: warcry mod | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=517 fatsheep]: siege mod | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=8152 Anyan]: modified + realistic vegetation | ||
* Archer: sky mod and burning mod | * Archer: sky mod and burning mod | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1290 Pinarius]: nice horses | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1732 Tokus@Maximus]: new loading screens, graphics | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1497 Teleklos], [https://www.twcenter.net/forums/member.php?u=1728 Shifty157], EB : palm model | ||
* Prometheus Res Gestae: grass file | * Prometheus Res Gestae: grass file | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=1487 Ferres]/[https://www.twcenter.net/forums/member.php?u=1061 godzilla]: modding Legion Pack | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=640 Ninjacool]: historical battles | ||
* [ | * [https://www.twcenter.net/forums/member.php?u=6869 Dark_MadMax] for the sprites | ||
* ATG : greek generals | * ATG : greek generals | ||
* SoundsLikeKilling: tricks for spy/assasins/diplomats movements into sieged settlements | * SoundsLikeKilling: tricks for spy/assasins/diplomats movements into sieged settlements | ||
== Included Mods == | == Included Mods == | ||
Units of [ | Units of [https://www.twcenter.net/forums/forumdisplay.php?f=100 Vlad Mod] | ||
== Visual Material == | == Visual Material == | ||
Revision as of 12:52, 10 February 2020
| BareBonesWars | |
|---|---|
| Platform | Rome: Total War |
| Mod Type | Overhaul |
| Era | Roman Republic |
| Mod Leader | vlad |
| Release Status | 8.1 |
| Forum / Thread | Here |
Description
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Features
- The core are the skins/units from the old Vlad mod 1.2
- Lead your personal roman from young discupulus to roman consul and emporer of the world: thanks to Roman Leadership system
- Strategic challenges I: 0 term recruitement + AI command star accelerator: the AI is expanding aggressivly with bigger and better armies the longer you wait
- Strategical challenges II: big maps with long distances and high mountains and not to many settlements (mostly without walls):logistics becomes important, realistic long approaches, hide and spy the enemy, the atmosphere is great.....
- Strategical challenges III: 4tpy script with reduced wintermovements + armies spawnd
- Economic challenges: expansive buildings, generals, diplomats,....
- Battlefield AI is better: thanks to combination of darthvaders formations 14 + sinuhets
- Included many minimods
The Team
- vlad: for his excellent mod with all the units/skins
- IceTorque: for his excellent big big map Barbones
- Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC
- Darth: most challenging formations for field battles
- sinuhet: best formations for sieges and bridges
- Marcus Camillus: his 4tpy script and the player formations, roman leadership system
- Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar
- Riczu74: excellent models for ships and units on the strategic map
- LT1956: using tricks to improve ai and his forts
- SigniferOne: nice animations 0.80
- Kali: rebel banners
- OrrieBoi: realistic tree mod
- NorthHammer: warcry mod
- fatsheep: siege mod
- Anyan: modified + realistic vegetation
- Archer: sky mod and burning mod
- Pinarius: nice horses
- Tokus@Maximus: new loading screens, graphics
- Teleklos, Shifty157, EB : palm model
- Prometheus Res Gestae: grass file
- Ferres/godzilla: modding Legion Pack
- Ninjacool: historical battles
- Dark_MadMax for the sprites
- ATG : greek generals
- SoundsLikeKilling: tricks for spy/assasins/diplomats movements into sieged settlements
Included Mods
Units of Vlad Mod
