Difference between revisions of "Invasio Barbarorum: Flagellum Dei"
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===The Map=== | ===The Map=== | ||
http://img521.imageshack.us/img521/7210/mapcompositeos0.jpg | http://img521.imageshack.us/img521/7210/mapcompositeos0.jpg | ||
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+ | ===Buildings=== | ||
+ | Below is a typical Roman building tree | ||
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+ | http://img404.imageshack.us/img404/9558/romanbldgtreewm5.jpg | ||
===Options System=== | ===Options System=== |
Revision as of 01:31, 10 July 2007
Contents
Latest News
Previews for v 7.04 available in the IBFD subforum --RGyG 02:14, 10 July 2007 (CDT)
INVASIO BARBARORUM v7 (contained in mod-folder) and the 7.03 patch have been released. For more information visit their subforum or download the mod here
Overview
History
Invasio Barbarorum was originally known as Invasio Barbarorum: Flagellum Dei (IBFD) but the current mod leader decided that the name is too specific for the period of Attila the Hun (known as the scourge of God).
General Information
It is a comprehensive modification for BI with a series of campaigns focusing on the late Roman Empire. Sub mods include Rio's IBFD and Goth's Imperium Julianorum.
Setting
Invasio Barbarorum is set in 410AD, the year of the Sack of Rome, at the time of the great migrations, in the Late Roman Empire, at the start of the Dark Ages.
Features
Factions
The modification has the following factions:
- Western Roman Empire (Imperium Romanum Occidentalis)
- Eastern Roman Empire (Imperium Romanum Orientalis)
- The Gallic Empire of the usurper Constantine III (Imperium Constantini)
- The Romano Britons
- Sassanid Empire
- Persarmenia
- The Lakhmid Arabs
- The Berber Amazigh
- The Saxons
- The Frankish tribes
- The Alamanni
- The Burgundii
- The Langobardi
- The Vandals, Alans, and Suebi
- The Visigoths
- The Ostrogoths
- The Slavic peoples
- The Hunnic Empire
- The Hephthalites
- The Gaelic Ui Neill (will be replacing the Picts from v7.1)
The Map
Buildings
Below is a typical Roman building tree
Options System
IBFD has an options system that allows you to make alterations to the way the mod plays to suit your own preferences. Features that can be changed in the options system include:
- Whether hording and shadowing is enabled for certain factions
- Choice of Interface
- Enable intro movie
- Optional additional loading screens
- Variations on scripts used
- Sky mod option
- Revised vegetation option
- Optional new strat map models