Difference between revisions of "Descr sounds stratmap voice.txt"
(Created page with "This file is delegated file from descr_sounds.txt for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to export_descr_sounds_strat...") |
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This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to [[export_descr_sounds_stratmap_voice.txt]]. | This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to [[export_descr_sounds_stratmap_voice.txt]]. | ||
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All event entries are delegated to [[export_descr_sounds_stratmap_voice.txt]] | All event entries are delegated to [[export_descr_sounds_stratmap_voice.txt]] | ||
− | [[Category: M2TW | + | [[Category: M2TW Sound Files]] |
− | [[Category:RTW | + | [[Category:RTW Sound Files]] |
Latest revision as of 13:11, 13 March 2021
This file is delegated file from descr_sounds.txt for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to export_descr_sounds_stratmap_voice.txt.
File's structure.
DEFAULT: modifiers
DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
chivalry_level 4 ;if character's chivalry level greater or equal - play _Chivalry version dread_level -4 ;if character's chivalry level less or equal - play _Dread version
This entry is only valid in M2TW only to set threshold which sound bank would switch to use chivalric or dreadful character version of vocal.
source export_descr_sounds_stratmap_voice.txt
All event entries are delegated to export_descr_sounds_stratmap_voice.txt